Add a way to access alive hitobjects

This commit is contained in:
smoogipoo
2018-01-04 16:37:48 +09:00
parent 7beb4c3507
commit 2b79ad879f

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@ -97,6 +97,8 @@ namespace osu.Game.Rulesets.UI
public class HitObjectContainer : CompositeDrawable public class HitObjectContainer : CompositeDrawable
{ {
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>(); public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject); public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject); public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
} }