mirror of
https://github.com/osukey/osukey.git
synced 2025-08-08 09:03:50 +09:00
Merge pull request #9111 from peppy/fix-dim-tests
Fix test failures on TestSceneUserDimBackgrounds
This commit is contained in:
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PlayerLoaderSettingsHoverTest()
|
public void TestPlayerLoaderSettingsHover()
|
||||||
{
|
{
|
||||||
setupUserSettings();
|
setupUserSettings();
|
||||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
|
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
|
||||||
@ -79,11 +79,9 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
InputManager.MoveMouseTo(playerLoader.ScreenPos);
|
InputManager.MoveMouseTo(playerLoader.ScreenPos);
|
||||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||||
});
|
});
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
waitForDim();
|
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -92,20 +90,19 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
|
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PlayerLoaderTransitionTest()
|
public void TestPlayerLoaderTransition()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
||||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
|
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void StoryboardBackgroundVisibilityTest()
|
public void TestStoryboardBackgroundVisibility()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
createFakeStoryboard();
|
createFakeStoryboard();
|
||||||
@ -114,52 +111,46 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
player.ReplacesBackground.Value = true;
|
player.ReplacesBackground.Value = true;
|
||||||
player.StoryboardEnabled.Value = true;
|
player.StoryboardEnabled.Value = true;
|
||||||
});
|
});
|
||||||
waitForDim();
|
AddUntilStep("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
|
||||||
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
|
|
||||||
AddStep("Disable Storyboard", () =>
|
AddStep("Disable Storyboard", () =>
|
||||||
{
|
{
|
||||||
player.ReplacesBackground.Value = false;
|
player.ReplacesBackground.Value = false;
|
||||||
player.StoryboardEnabled.Value = false;
|
player.StoryboardEnabled.Value = false;
|
||||||
});
|
});
|
||||||
waitForDim();
|
AddUntilStep("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
|
||||||
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
|
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void StoryboardTransitionTest()
|
public void TestStoryboardTransition()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
createFakeStoryboard();
|
createFakeStoryboard();
|
||||||
AddStep("Exit to song select", () => player.Exit());
|
AddStep("Exit to song select", () => player.Exit());
|
||||||
waitForDim();
|
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
|
||||||
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
|
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void DisableUserDimBackgroundTest()
|
public void TestDisableUserDimBackground()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
|
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
|
||||||
waitForDim();
|
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
|
||||||
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
|
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
|
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void DisableUserDimStoryboardTest()
|
public void TestDisableUserDimStoryboard()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
createFakeStoryboard();
|
createFakeStoryboard();
|
||||||
@ -170,41 +161,36 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
});
|
});
|
||||||
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
|
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
|
||||||
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
|
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
|
||||||
waitForDim();
|
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
|
||||||
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
|
|
||||||
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
|
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
|
||||||
waitForDim();
|
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
|
||||||
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the visual settings container retains dim and blur when pausing
|
/// Check if the visual settings container retains dim and blur when pausing
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PauseTest()
|
public void TestPause()
|
||||||
{
|
{
|
||||||
performFullSetup(true);
|
performFullSetup(true);
|
||||||
AddStep("Pause", () => player.Pause());
|
AddStep("Pause", () => player.Pause());
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
AddStep("Unpause", () => player.Resume());
|
AddStep("Unpause", () => player.Resume());
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
|
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TransitionTest()
|
public void TestTransition()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
FadeAccessibleResults results = null;
|
FadeAccessibleResults results = null;
|
||||||
AddStep("Transition to Results", () => player.Push(results =
|
AddStep("Transition to Results", () => player.Push(results =
|
||||||
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
||||||
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
|
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
|
||||||
waitForDim();
|
AddUntilStep("Screen is undimmed, original background retained", () =>
|
||||||
AddAssert("Screen is undimmed, original background retained", () =>
|
|
||||||
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
|
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -212,32 +198,27 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TransitionOutTest()
|
public void TestTransitionOut()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Exit to song select", () => player.Exit());
|
AddStep("Exit to song select", () => player.Exit());
|
||||||
waitForDim();
|
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
||||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void ResumeFromPlayerTest()
|
public void TestResumeFromPlayer()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
||||||
AddStep("Resume PlayerLoader", () => player.Restart());
|
AddStep("Resume PlayerLoader", () => player.Restart());
|
||||||
waitForDim();
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
|
||||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
waitForDim();
|
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
|
||||||
|
|
||||||
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
||||||
{
|
{
|
||||||
player.StoryboardEnabled.Value = false;
|
player.StoryboardEnabled.Value = false;
|
||||||
|
Reference in New Issue
Block a user