mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into close-side-overlays-when-main-overlay
This commit is contained in:
commit
2b81f3048c
@ -7,10 +7,12 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
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||||||
using NUnit.Framework;
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using NUnit.Framework;
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||||||
using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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||||||
|
using osu.Framework.Bindables;
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||||||
using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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||||||
using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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|
using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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||||||
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -21,7 +23,6 @@ using osu.Game.Screens.Edit.GameplayTest;
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|||||||
using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards;
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||||||
using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Graphics;
|
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using osuTK.Input;
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using osuTK.Input;
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|
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namespace osu.Game.Tests.Visual.Editing
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namespace osu.Game.Tests.Visual.Editing
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@ -40,6 +41,14 @@ namespace osu.Game.Tests.Visual.Editing
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|
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private BeatmapSetInfo importedBeatmapSet;
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private BeatmapSetInfo importedBeatmapSet;
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|
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|
private Bindable<float> editorDim;
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|
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||||||
|
[BackgroundDependencyLoader]
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||||||
|
private void load(OsuConfigManager config)
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||||||
|
{
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|
editorDim = config.GetBindable<float>(OsuSetting.EditorDim);
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|
}
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|
|
||||||
public override void SetUpSteps()
|
public override void SetUpSteps()
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{
|
{
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AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
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AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
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@ -77,7 +86,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
|
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
|
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
|
});
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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}
|
}
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@ -110,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
|
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
|
||||||
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
|
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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||||||
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
|
||||||
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
|
return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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||||||
});
|
});
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|
|
||||||
AddStep("start track", () => EditorClock.Start());
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AddStep("start track", () => EditorClock.Start());
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|
@ -171,7 +171,8 @@ namespace osu.Game.Configuration
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|||||||
|
|
||||||
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
|
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
|
||||||
|
|
||||||
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
|
SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 0.75f, 0.25f);
|
||||||
|
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
|
||||||
|
|
||||||
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
|
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
|
||||||
}
|
}
|
||||||
@ -288,6 +289,7 @@ namespace osu.Game.Configuration
|
|||||||
GameplayCursorDuringTouch,
|
GameplayCursorDuringTouch,
|
||||||
DimLevel,
|
DimLevel,
|
||||||
BlurLevel,
|
BlurLevel,
|
||||||
|
EditorDim,
|
||||||
LightenDuringBreaks,
|
LightenDuringBreaks,
|
||||||
ShowStoryboard,
|
ShowStoryboard,
|
||||||
KeyOverlay,
|
KeyOverlay,
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -46,15 +44,20 @@ namespace osu.Game.Graphics.Containers
|
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/// </summary>
|
/// </summary>
|
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public bool ContentDisplayed { get; private set; }
|
public bool ContentDisplayed { get; private set; }
|
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|
|
||||||
protected Bindable<double> UserDimLevel { get; private set; }
|
protected Bindable<double> UserDimLevel { get; private set; } = null!;
|
||||||
|
|
||||||
protected Bindable<bool> LightenDuringBreaks { get; private set; }
|
/// <summary>
|
||||||
|
/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
|
||||||
|
/// </summary>
|
||||||
|
public Bindable<float> DimWhenUserSettingsIgnored { get; set; } = new Bindable<float>();
|
||||||
|
|
||||||
protected Bindable<bool> ShowStoryboard { get; private set; }
|
protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
|
||||||
|
|
||||||
|
protected Bindable<bool> ShowStoryboard { get; private set; } = null!;
|
||||||
|
|
||||||
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
||||||
|
|
||||||
protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimWhenUserSettingsIgnored.Value, 0);
|
||||||
|
|
||||||
protected override Container<Drawable> Content => dimContent;
|
protected override Container<Drawable> Content => dimContent;
|
||||||
|
|
||||||
@ -76,6 +79,7 @@ namespace osu.Game.Graphics.Containers
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|||||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
|
|
||||||
UserDimLevel.ValueChanged += _ => UpdateVisuals();
|
UserDimLevel.ValueChanged += _ => UpdateVisuals();
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||||||
|
DimWhenUserSettingsIgnored.ValueChanged += _ => UpdateVisuals();
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||||||
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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||||||
IsBreakTime.ValueChanged += _ => UpdateVisuals();
|
IsBreakTime.ValueChanged += _ => UpdateVisuals();
|
||||||
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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||||||
|
@ -70,7 +70,8 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
private OsuGame? game { get; set; }
|
private OsuGame? game { get; set; }
|
||||||
|
|
||||||
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
|
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
|
||||||
private readonly IBindable<bool> isIdle = new BindableBool();
|
private readonly IBindable<bool> gameActive = new BindableBool(true);
|
||||||
|
private readonly IBindable<bool> gameIdle = new BindableBool();
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||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
@ -81,8 +82,11 @@ namespace osu.Game.Graphics.Cursor
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|||||||
|
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
isIdle.BindTo(game.IsIdle);
|
gameIdle.BindTo(game.IsIdle);
|
||||||
isIdle.BindValueChanged(_ => updateState());
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gameIdle.BindValueChanged(_ => updateState());
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||||||
|
|
||||||
|
gameActive.BindTo(game.IsActive);
|
||||||
|
gameActive.BindValueChanged(_ => updateState());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -90,7 +94,7 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
|
|
||||||
private void updateState()
|
private void updateState()
|
||||||
{
|
{
|
||||||
bool combinedVisibility = State.Value == Visibility.Visible && (lastInputWasMouse.Value || !hideCursorOnNonMouseInput) && !isIdle.Value;
|
bool combinedVisibility = getCursorVisibility();
|
||||||
|
|
||||||
if (visible == combinedVisibility)
|
if (visible == combinedVisibility)
|
||||||
return;
|
return;
|
||||||
@ -103,6 +107,27 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
PopOut();
|
PopOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool getCursorVisibility()
|
||||||
|
{
|
||||||
|
// do not display when explicitly set to hidden state.
|
||||||
|
if (State.Value == Visibility.Hidden)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// only hide cursor when game is focused, otherwise it should always be displayed.
|
||||||
|
if (gameActive.Value)
|
||||||
|
{
|
||||||
|
// do not display when last input is not mouse.
|
||||||
|
if (hideCursorOnNonMouseInput && !lastInputWasMouse.Value)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// do not display when game is idle.
|
||||||
|
if (gameIdle.Value)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -43,6 +43,11 @@ namespace osu.Game.Screens.Backgrounds
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|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Bindable<float> BlurAmount = new BindableFloat();
|
public readonly Bindable<float> BlurAmount = new BindableFloat();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<float> DimWhenUserSettingsIgnored = new Bindable<float>();
|
||||||
|
|
||||||
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||||
|
|
||||||
private readonly DimmableBackground dimmable;
|
private readonly DimmableBackground dimmable;
|
||||||
@ -58,6 +63,7 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
|
dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
|
||||||
dimmable.IsBreakTime.BindTo(IsBreakTime);
|
dimmable.IsBreakTime.BindTo(IsBreakTime);
|
||||||
dimmable.BlurAmount.BindTo(BlurAmount);
|
dimmable.BlurAmount.BindTo(BlurAmount);
|
||||||
|
dimmable.DimWhenUserSettingsIgnored.BindTo(DimWhenUserSettingsIgnored);
|
||||||
|
|
||||||
StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
|
StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
|
||||||
}
|
}
|
||||||
|
45
osu.Game/Screens/Edit/BackgroundDimMenuItem.cs
Normal file
45
osu.Game/Screens/Edit/BackgroundDimMenuItem.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit
|
||||||
|
{
|
||||||
|
internal class BackgroundDimMenuItem : MenuItem
|
||||||
|
{
|
||||||
|
private readonly Bindable<float> backgroudDim;
|
||||||
|
|
||||||
|
private readonly Dictionary<float, TernaryStateRadioMenuItem> menuItemLookup = new Dictionary<float, TernaryStateRadioMenuItem>();
|
||||||
|
|
||||||
|
public BackgroundDimMenuItem(Bindable<float> backgroudDim)
|
||||||
|
: base("Background dim")
|
||||||
|
{
|
||||||
|
Items = new[]
|
||||||
|
{
|
||||||
|
createMenuItem(0f),
|
||||||
|
createMenuItem(0.25f),
|
||||||
|
createMenuItem(0.5f),
|
||||||
|
createMenuItem(0.75f),
|
||||||
|
};
|
||||||
|
|
||||||
|
this.backgroudDim = backgroudDim;
|
||||||
|
backgroudDim.BindValueChanged(dim =>
|
||||||
|
{
|
||||||
|
foreach (var kvp in menuItemLookup)
|
||||||
|
kvp.Value.State.Value = kvp.Key == dim.NewValue ? TernaryState.True : TernaryState.False;
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private TernaryStateRadioMenuItem createMenuItem(float dim)
|
||||||
|
{
|
||||||
|
var item = new TernaryStateRadioMenuItem($"{dim * 100}%", MenuItemType.Standard, _ => updateOpacity(dim));
|
||||||
|
menuItemLookup[dim] = item;
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateOpacity(float dim) => backgroudDim.Value = dim;
|
||||||
|
}
|
||||||
|
}
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Components.Menus
|
namespace osu.Game.Screens.Edit.Components.Menus
|
||||||
{
|
{
|
||||||
public class EditorMenuItemSpacer : EditorMenuItem
|
public class EditorMenuItemSpacer : EditorMenuItem
|
||||||
|
@ -51,7 +51,6 @@ using osu.Game.Screens.Edit.Timing;
|
|||||||
using osu.Game.Screens.Edit.Verify;
|
using osu.Game.Screens.Edit.Verify;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK.Graphics;
|
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
|
using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
|
||||||
|
|
||||||
@ -176,6 +175,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
private OnScreenDisplay onScreenDisplay { get; set; }
|
||||||
|
|
||||||
|
private Bindable<float> editorBackgroundDim;
|
||||||
|
|
||||||
public Editor(EditorLoader loader = null)
|
public Editor(EditorLoader loader = null)
|
||||||
{
|
{
|
||||||
this.loader = loader;
|
this.loader = loader;
|
||||||
@ -260,6 +261,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
OsuMenuItem undoMenuItem;
|
OsuMenuItem undoMenuItem;
|
||||||
OsuMenuItem redoMenuItem;
|
OsuMenuItem redoMenuItem;
|
||||||
|
|
||||||
|
editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
|
||||||
|
|
||||||
AddInternal(new OsuContextMenuContainer
|
AddInternal(new OsuContextMenuContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -312,6 +315,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
Items = new MenuItem[]
|
Items = new MenuItem[]
|
||||||
{
|
{
|
||||||
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
|
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
|
||||||
|
new BackgroundDimMenuItem(editorBackgroundDim),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -331,6 +335,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||||
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||||
|
|
||||||
|
editorBackgroundDim.BindValueChanged(_ => dimBackground());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -630,10 +636,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
ApplyToBackground(b =>
|
ApplyToBackground(b =>
|
||||||
{
|
{
|
||||||
// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
|
|
||||||
b.FadeColour(Color4.DarkGray, 500);
|
|
||||||
|
|
||||||
b.IgnoreUserSettings.Value = true;
|
b.IgnoreUserSettings.Value = true;
|
||||||
|
b.DimWhenUserSettingsIgnored.Value = editorBackgroundDim.Value;
|
||||||
b.BlurAmount.Value = 0;
|
b.BlurAmount.Value = 0;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -661,7 +665,11 @@ namespace osu.Game.Screens.Edit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplyToBackground(b => b.FadeColour(Color4.White, 500));
|
ApplyToBackground(b =>
|
||||||
|
{
|
||||||
|
b.DimWhenUserSettingsIgnored.Value = 0;
|
||||||
|
});
|
||||||
|
|
||||||
resetTrack();
|
resetTrack();
|
||||||
|
|
||||||
refetchBeatmap();
|
refetchBeatmap();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user