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Remove unused RulesetStore
from BeatmapManager
constructor
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@ -49,7 +49,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public class TestSceneMultiplayer : ScreenTestScene
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{
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private BeatmapManager beatmaps = null!;
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private RulesetStore rulesets = null!;
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private BeatmapSetInfo importedSet = null!;
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private TestMultiplayerComponents multiplayerComponents = null!;
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@ -63,8 +62,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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}
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