Don't import replays with no existing beatmap

This commit is contained in:
smoogipoo
2018-11-28 19:48:15 +09:00
parent 554c858944
commit 2bb7a078c9
2 changed files with 25 additions and 2 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
@ -41,7 +42,17 @@ namespace osu.Game.Scoring
return null;
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr"))))
return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream).ScoreInfo;
{
try
{
return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream).ScoreInfo;
}
catch (LegacyScoreParser.BeatmapNotFoundException e)
{
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}
protected override ScoreInfo CheckForExisting(ScoreInfo model)