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Fix OsuLegacySkin fallback logic being incorrect
Fixes skin fonts not being applied. This is a temporary fix as configuration retrieval from skins will see a complete rewrite over the coming days.
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@ -115,7 +115,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : source.GetValue(query);
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{
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TValue val;
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if (configuration.Value is TConfiguration conf && (val = query.Invoke(conf)) != null)
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return val;
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return source.GetValue(query);
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}
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private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
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private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
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}
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}
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