Fix initial playback states not being correct

This commit is contained in:
smoogipoo
2021-04-21 23:21:03 +09:00
parent f32d00c0d9
commit 2bea625613
4 changed files with 34 additions and 24 deletions

View File

@ -256,17 +256,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
private void checkPaused(int userId, bool state) =>
AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsPaused.Value == state);
AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private void checkPausedInstant(int userId, bool state) =>
AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsPaused.Value == state);
/// <summary>
/// Returns time(user1) - time(user2).
/// </summary>
private double getGameplayOffset(int user1, int user2) => getGameplayTime(user1) - getGameplayTime(user2);
private double getGameplayTime(int userId) => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().Single().GameplayClock.CurrentTime;
AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();