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Rename tests to match convention
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
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/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void PlayerLoaderSettingsHoverTest()
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public void TestPlayerLoaderSettingsHover()
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{
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{
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setupUserSettings();
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Background
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/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
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/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void PlayerLoaderTransitionTest()
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public void TestPlayerLoaderTransition()
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{
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{
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performFullSetup();
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performFullSetup();
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
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/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void StoryboardBackgroundVisibilityTest()
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public void TestStoryboardBackgroundVisibility()
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{
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{
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performFullSetup();
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performFullSetup();
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createFakeStoryboard();
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createFakeStoryboard();
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Background
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/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
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/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void StoryboardTransitionTest()
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public void TestStoryboardTransition()
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{
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{
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performFullSetup();
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performFullSetup();
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createFakeStoryboard();
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createFakeStoryboard();
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void DisableUserDimBackgroundTest()
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public void TestDisableUserDimBackground()
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{
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{
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performFullSetup();
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performFullSetup();
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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@ -150,7 +150,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void DisableUserDimStoryboardTest()
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public void TestDisableUserDimStoryboard()
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{
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{
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performFullSetup();
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performFullSetup();
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createFakeStoryboard();
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createFakeStoryboard();
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@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if the visual settings container retains dim and blur when pausing
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/// Check if the visual settings container retains dim and blur when pausing
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void PauseTest()
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public void TestPause()
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{
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{
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performFullSetup(true);
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performFullSetup(true);
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AddStep("Pause", () => player.Pause());
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AddStep("Pause", () => player.Pause());
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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
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/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void TransitionTest()
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public void TestTransition()
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{
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{
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performFullSetup();
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performFullSetup();
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FadeAccessibleResults results = null;
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FadeAccessibleResults results = null;
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@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void TransitionOutTest()
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public void TestTransitionOut()
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{
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{
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performFullSetup();
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performFullSetup();
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AddStep("Exit to song select", () => player.Exit());
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AddStep("Exit to song select", () => player.Exit());
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
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/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void ResumeFromPlayerTest()
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public void TestResumeFromPlayer()
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{
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{
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performFullSetup();
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performFullSetup();
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AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
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AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
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