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https://github.com/osukey/osukey.git
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Disallow starting gameplay if there's not enough time in the room
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
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public Info()
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public Info(Room room)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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Children = new Drawable[]
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{
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viewBeatmapButton = new ViewBeatmapButton(),
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readyButton = new ReadyButton
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readyButton = new ReadyButton(room)
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{
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Action = () => OnStart?.Invoke()
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}
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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@ -14,11 +16,19 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private readonly Room room;
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[Resolved]
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private IBindableBeatmap gameBeatmap { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public ReadyButton()
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private bool hasBeatmap;
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public ReadyButton(Room room)
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{
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this.room = room;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(200, 1);
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@ -30,24 +40,43 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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beatmaps.ItemAdded += beatmapAdded;
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Beatmap.BindValueChanged(updateEnabledState, true);
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Beatmap.BindValueChanged(updateBeatmap, true);
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}
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private void updateEnabledState(BeatmapInfo beatmap)
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private void updateBeatmap(BeatmapInfo beatmap)
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{
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if (beatmap?.OnlineBeatmapID == null)
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{
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Enabled.Value = false;
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return;
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}
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hasBeatmap = false;
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Enabled.Value = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
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if (beatmap?.OnlineBeatmapID == null)
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return;
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hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
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}
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private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
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{
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if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
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Schedule(() => Enabled.Value = true);
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Schedule(() => hasBeatmap = true);
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}
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protected override void Update()
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{
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base.Update();
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updateEnabledState();
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}
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private void updateEnabledState()
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{
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if (gameBeatmap.Value == null)
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{
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Enabled.Value = false;
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return;
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}
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bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
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Enabled.Value = hasBeatmap && hasEnoughTime;
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}
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protected override void Dispose(bool isDisposing)
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