Merge pull request #15514 from Wieku/fix-initial-strain

Change currentStrain to 0 for standard mode skills
This commit is contained in:
Dan Balasescu
2021-11-08 12:04:50 +09:00
committed by GitHub
4 changed files with 8 additions and 7 deletions

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@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6975550434910005d, "diffcalc-test")]
[TestCase(1.4673500058356748d, "zero-length-sliders")]
[TestCase(1.4670676815251105d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.938989502378238d, "diffcalc-test")]
[TestCase(1.779323508403831d, "zero-length-sliders")]
[TestCase(8.9389769779826267d, "diffcalc-test")]
[TestCase(1.7786917985891204d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private const double slider_multiplier = 1.5;
private const double velocity_change_multiplier = 0.75;
private double currentStrain = 1;
private double currentStrain;
private double skillMultiplier => 23.25;
private double strainDecayBase => 0.15;

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@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
private double currentStrain = 1;
private double currentStrain;
private double strainValueOf(DifficultyHitObject current)
{

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@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double skillMultiplier => 1375;
private double strainDecayBase => 0.3;
private double currentStrain = 1;
private double currentRhythm = 1;
private double currentStrain;
private double currentRhythm;
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;