From 2c3e7bfd2dceddb7d8400c40a3ec5bcad2c436c7 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Wed, 15 Sep 2021 15:27:36 +0100 Subject: [PATCH] moved 2b straintime cap up to 25ms --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 65efe65129..8e8f9bc06e 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject; /// - /// Milliseconds elapsed since the start time of the previous , with a minimum of 1ms to account for simultaneous s. + /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms to account for simultaneous s. /// public double StrainTime { get; private set; } @@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing setDistances(); - // Capped to 1ms to prevent difficulty calculation breaking from simulatenous objects. - StrainTime = Math.Max(DeltaTime, 1); + // Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects. + StrainTime = Math.Max(DeltaTime, 25); } private void setDistances()