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Add missing async safeties to new tests
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@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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@ -462,7 +462,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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@ -500,7 +500,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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@ -535,7 +535,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
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}
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@ -568,7 +568,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddStep("restore beatmap", () =>
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{
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@ -883,7 +883,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("start match by other user", () =>
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{
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multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
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multiplayerClient.StartMatch();
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multiplayerClient.StartMatch().WaitSafely();
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});
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AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
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