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Update bottom bar components to new design language (mostly)
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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Components
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@ -155,10 +156,10 @@ namespace osu.Game.Screens.Edit.Components
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private Color4 normalColour;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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text.Colour = normalColour = colours.YellowDarker;
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textBold.Colour = hoveredColour = colours.Yellow;
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text.Colour = normalColour = colourProvider.Light3;
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textBold.Colour = hoveredColour = colourProvider.Content1;
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}
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protected override bool OnHover(HoverEvent e)
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