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Remove unnecessary local derived classes
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parent
b74248a705
commit
2c61ebbcd9
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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drawable.State.Value = ArmedState.Hit;
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drawable.State.Value = ArmedState.Hit;
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if (hidden)
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if (hidden)
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drawable.ApplyCustomUpdateState += new TestOsuModHidden().ApplyHiddenState;
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new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
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Add(drawable);
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Add(drawable);
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}
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}
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@ -81,11 +81,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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}
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}
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private class TestOsuModHidden : OsuModHidden
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{
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public new void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => base.ApplyHiddenState(drawable, state);
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}
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private class TestDrawableHitCircle : DrawableHitCircle
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private class TestDrawableHitCircle : DrawableHitCircle
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{
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{
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private readonly bool auto;
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private readonly bool auto;
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@ -14,7 +14,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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@ -126,15 +125,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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};
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if (hidden)
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if (hidden)
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drawable.ApplyCustomUpdateState += new TestOsuModHidden().CustomSequence;
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new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
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Add(drawable);
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Add(drawable);
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}
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}
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private class TestOsuModHidden : OsuModHidden
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{
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public new void CustomSequence(DrawableHitObject drawable, ArmedState state) => base.ApplyHiddenState(drawable, state);
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}
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -50,14 +49,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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};
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if (hidden)
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if (hidden)
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drawable.ApplyCustomUpdateState += new TestOsuModHidden().CustomSequence;
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new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
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Add(drawable);
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Add(drawable);
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}
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}
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private class TestOsuModHidden : OsuModHidden
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{
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public new void CustomSequence(DrawableHitObject drawable, ArmedState state) => base.ApplyHiddenState(drawable, state);
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}
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}
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}
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}
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}
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