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Update naming
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@ -18,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override void GetPendingInputs(List<IInput> input)
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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input.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
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inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
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}
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}
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}
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