Fix `GameplayClockContainer potentially resetting external seeks

This commit is contained in:
Dean Herbert
2022-08-18 18:10:20 +09:00
parent 728cd96508
commit 2c6fd1ec6e
5 changed files with 10 additions and 22 deletions

View File

@ -19,10 +19,10 @@ namespace osu.Game.Screens.Play
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
/// </summary>
/// <remarks>
/// If not set, a value of zero will be used.
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
/// By default, a value of zero will be used.
/// Importantly, the value will be inferred from the current beatmap in <see cref="MasterGameplayClockContainer"/> by default.
/// </remarks>
double? StartTime { get; }
double StartTime { get; }
/// <summary>
/// All adjustments applied to this clock which don't come from gameplay or mods.