mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Fix `GameplayClockContainer potentially resetting external seeks
This commit is contained in:
@ -19,10 +19,10 @@ namespace osu.Game.Screens.Play
|
||||
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// By default, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current beatmap in <see cref="MasterGameplayClockContainer"/> by default.
|
||||
/// </remarks>
|
||||
double? StartTime { get; }
|
||||
double StartTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All adjustments applied to this clock which don't come from gameplay or mods.
|
||||
|
Reference in New Issue
Block a user