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Use AccentColour everywhere in drawable osu! hit objects.
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@ -13,9 +13,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public const float TIME_FADEIN = 400;
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public const float TIME_FADEOUT = 500;
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public DrawableOsuHitObject(OsuHitObject hitObject)
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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AccentColour = HitObject.ComboColour;
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}
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protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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