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Add skinnable test scene per ruleset to better allow dynamic compilation
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@ -3,20 +3,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneFruitObjects : SkinnableTestScene
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public class TestSceneFruitObjects : CatchSkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(CatchHitObject),
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typeof(Fruit),
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBanana),
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typeof(DrawableBananaShower),
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typeof(Pulp),
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};
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}).ToList();
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protected override void LoadComplete()
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{
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