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Update loop logic in line with framework changes
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@ -34,9 +34,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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spinner.RotateTo(360, 2000);
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using (spinner.BeginDelayedSequence(2000))
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spinner.Loop();
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using (spinner.BeginLoopedSequece())
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spinner.RotateTo(360, 2000);
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}
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private const float transition_duration = 500;
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