Update loop logic in line with framework changes

This commit is contained in:
Dean Herbert
2017-07-09 18:23:34 +09:00
parent bde06d466a
commit 2c8b8c3f9c
7 changed files with 68 additions and 144 deletions

View File

@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void LoadComplete()
{
base.LoadComplete();
icon.RotateTo(360, 1000);
icon.Loop();
using (icon.BeginLoopedSequece())
icon.RotateTo(360, 1000);
}
public void UpdateProgress(double progress, int repeat)