Merge branch 'master' into tournament-mappool-flow-logic

This commit is contained in:
Dean Herbert
2020-03-18 12:14:56 +09:00
154 changed files with 4861 additions and 2788 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osuTK;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneMatchHeader : TournamentTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableTournamentHeaderText),
typeof(DrawableTournamentHeaderLogo),
};
public TestSceneMatchHeader()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(50),
Children = new Drawable[]
{
new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader(),
new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowLogo = false },
new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowScores = false },
}
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneRoundDisplay : TournamentTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableTournamentHeaderText),
typeof(DrawableTournamentHeaderLogo),
};
public TestSceneRoundDisplay()
{
Children = new Drawable[]
{
new RoundDisplay(new TournamentMatch
{
Round =
{
Value = new TournamentRound
{
Name = { Value = "Test Round" }
}
}
})
{
Margin = new MarginPadding(20)
}
};
}
}
}