Add basic beatmap download and play flow

This commit is contained in:
Dean Herbert
2020-10-27 19:23:35 +09:00
parent 42b3aa3359
commit 2cacdaa11b
2 changed files with 96 additions and 11 deletions

View File

@ -25,6 +25,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
// used just to show beatmap card for the time being.
protected override bool UseOnlineAPI => true;
private Spectator spectatorScreen;
[Resolved]
@ -134,9 +137,9 @@ namespace osu.Game.Tests.Visual.Gameplay
start();
sendFrames();
waitForPlayer();
// should immediately exit and unbind from streaming client
AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit());
AddUntilStep("spectating stopped", () => spectatorScreen.GetParentScreen() == null);
}
@ -145,14 +148,15 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadSpectatingScreen();
start();
start(88);
sendFrames();
// player should never arrive.
AddAssert("screen didn't change", () => Stack.CurrentScreen is Spectator);
}
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void start() => AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId));
private void checkPaused(bool state) =>
AddAssert($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
@ -176,7 +180,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
public void StartPlay() => sendState();
public void StartPlay(int? beatmapId = null) => sendState(beatmapId);
public void EndPlay()
{
@ -218,12 +222,12 @@ namespace osu.Game.Tests.Visual.Gameplay
base.WatchUser(userId);
}
private void sendState()
private void sendState(int? beatmapId = null)
{
sentState = true;
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
BeatmapID = beatmapId ?? beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
RulesetID = 0,
});
}