JudgementInfo -> Judgement.

There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
This commit is contained in:
Dean Herbert
2017-03-23 19:00:18 +09:00
parent 93915ba527
commit 2cb801317d
35 changed files with 79 additions and 80 deletions

View File

@ -16,7 +16,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Objects.Drawables
{
public abstract class DrawableHitObject<TJudgement> : Container, IStateful<ArmedState>
where TJudgement : JudgementInfo
where TJudgement : Judgement
{
public override bool HandleInput => Interactive;
@ -24,7 +24,7 @@ namespace osu.Game.Modes.Objects.Drawables
public TJudgement Judgement;
protected abstract TJudgement CreateJudgementInfo();
protected abstract TJudgement CreateJudgement();
protected abstract void UpdateState(ArmedState state);
@ -62,7 +62,7 @@ namespace osu.Game.Modes.Objects.Drawables
//we may be setting a custom judgement in test cases or what not.
if (Judgement == null)
Judgement = CreateJudgementInfo();
Judgement = CreateJudgement();
//force application of the state that was set before we loaded.
UpdateState(State);
@ -71,7 +71,7 @@ namespace osu.Game.Modes.Objects.Drawables
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TJudgement>
where TObject : HitObject
where TJudgement : JudgementInfo
where TJudgement : Judgement
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;