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JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgementInfo>
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement>
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{
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private readonly int columns;
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@ -26,8 +26,8 @@ namespace osu.Game.Modes.Mania.UI
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protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor();
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protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgementInfo> GetVisualRepresentation(ManiaBaseHit h) => null;
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null;
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Modes.Mania.Judgements;
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namespace osu.Game.Modes.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgementInfo>
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
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{
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public ManiaPlayfield(int columns)
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{
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