JudgementInfo -> Judgement.

There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
This commit is contained in:
Dean Herbert
2017-03-23 19:00:18 +09:00
parent 93915ba527
commit 2cb801317d
35 changed files with 79 additions and 80 deletions

View File

@ -12,7 +12,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgementInfo>
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
{
public OsuHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
@ -25,11 +25,11 @@ namespace osu.Game.Modes.Osu.UI
protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject, OsuJudgementInfo> GetVisualRepresentation(OsuHitObject h)
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;
if (circle != null)

View File

@ -15,7 +15,7 @@ using osu.Game.Modes.Osu.Judgements;
namespace osu.Game.Modes.Osu.UI
{
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgementInfo>
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement>
{
private readonly Container approachCircles;
private readonly Container judgementLayer;
@ -65,7 +65,7 @@ namespace osu.Game.Modes.Osu.UI
AddInternal(new GameplayCursor());
}
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h)
{
h.Depth = (float)h.HitObject.StartTime;
@ -83,9 +83,9 @@ namespace osu.Game.Modes.Osu.UI
.OrderBy(h => h.StartTime);
}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgementInfo> judgedObject)
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
{
DrawableOsuJudgementInfo explosion = new DrawableOsuJudgementInfo(judgedObject.Judgement)
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
{
Origin = Anchor.Centre,
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset