JudgementInfo -> Judgement.

There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
This commit is contained in:
Dean Herbert
2017-03-23 19:00:18 +09:00
parent 93915ba527
commit 2cb801317d
35 changed files with 79 additions and 80 deletions

View File

@ -17,7 +17,7 @@ using osu.Framework.Graphics.Primitives;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The default play field height.
@ -48,7 +48,7 @@ namespace osu.Game.Modes.Taiko.UI
private readonly Container<HitExplosion> hitExplosionContainer;
//private Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgementInfo> judgementContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
//private Container topLevelHitContainer;
@ -117,7 +117,7 @@ namespace osu.Game.Modes.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
},
judgementContainer = new Container<DrawableTaikoJudgementInfo>
judgementContainer = new Container<DrawableTaikoJudgement>
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive
@ -170,21 +170,21 @@ namespace osu.Game.Modes.Taiko.UI
rightBackground.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h)
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
{
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
if (wasHit)
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement)
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,