mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Remove janky beatmap info wedge animation, restore pixel snapping.
This commit is contained in:
@ -61,6 +61,7 @@ namespace osu.Game.Screens.Select
|
||||
(beatmapInfoContainer = new BufferedContainer
|
||||
{
|
||||
Depth = newDepth,
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -213,11 +213,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50));
|
||||
beatmapInfoWedge.RotateTo(10);
|
||||
|
||||
beatmapInfoWedge.MoveTo(wedged_container_start_position, 800, EasingTypes.OutQuint);
|
||||
beatmapInfoWedge.RotateTo(0, 800, EasingTypes.OutQuint);
|
||||
beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
|
||||
beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
|
Reference in New Issue
Block a user