mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Merge pull request #18969 from smoogipoo/fix-multiplayer-cross-pollution
Fix cross-pollution of server- and client-side multiplayer objects in tests
This commit is contained in:
@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("last playlist item selected", () =>
|
||||
{
|
||||
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.APIRoom?.Playlist.Last().ID);
|
||||
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
|
||||
return lastItem.IsSelectedItem;
|
||||
});
|
||||
}
|
||||
|
Reference in New Issue
Block a user