Merge pull request #18969 from smoogipoo/fix-multiplayer-cross-pollution

Fix cross-pollution of server- and client-side multiplayer objects in tests
This commit is contained in:
Dean Herbert
2022-07-02 13:18:35 +09:00
committed by GitHub
13 changed files with 325 additions and 258 deletions

View File

@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]
@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.APIRoom?.Playlist.Last().ID);
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}