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Change conditional ordering to allow player to always run its fadeOut sequence.
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@ -315,24 +315,23 @@ namespace osu.Game.Screens.Play
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protected override void OnSuspending(Screen next)
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protected override void OnSuspending(Screen next)
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{
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{
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fadeOut();
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fadeOut();
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base.OnSuspending(next);
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base.OnSuspending(next);
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}
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}
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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if (HasFailed || !ValidForResume)
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if (!HasFailed && ValidForResume)
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return false;
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if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
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{
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{
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//pause screen override logic.
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if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
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if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
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if (!IsPaused) // For if the user presses escape quickly when entering the map
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{
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{
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Pause();
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//pause screen override logic.
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return true;
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if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
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if (!IsPaused) // For if the user presses escape quickly when entering the map
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{
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Pause();
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return true;
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}
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}
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}
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}
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}
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