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Copy selected mods properties into overlay's buttons
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@ -409,7 +409,7 @@ namespace osu.Game.Overlays.Mods
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private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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foreach (var section in ModSectionsContainer.Children)
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section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
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section.UpdateSelectedMods(mods.NewValue);
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updateMods();
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}
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