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Add placeholder logic for filtering.
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@ -74,18 +74,23 @@ namespace osu.Game.Overlays.Music
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ExitRequested = () => State = Visibility.Hidden,
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FilterChanged = filterChanged,
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Padding = new MarginPadding(10),
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},
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},
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},
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};
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list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
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beatmapBacking.BindTo(game.Beatmap);
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}
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private void filterChanged(string newValue)
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{
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// TODO: implement
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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