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Merge branch 'master' into fix-control-point-pollution
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@ -444,11 +444,14 @@ namespace osu.Game.Screens.Edit
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{
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base.OnEntering(last);
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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Background.FadeColour(Color4.DarkGray, 500);
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ApplyToBackground(b =>
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{
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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b.FadeColour(Color4.DarkGray, 500);
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Background.EnableUserDim.Value = false;
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Background.BlurAmount.Value = 0;
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b.EnableUserDim.Value = false;
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b.BlurAmount.Value = 0;
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});
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resetTrack(true);
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}
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@ -480,7 +483,7 @@ namespace osu.Game.Screens.Edit
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}
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}
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Background.FadeColour(Color4.White, 500);
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ApplyToBackground(b => b.FadeColour(Color4.White, 500));
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resetTrack();
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
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