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Swap to a harsher formula for slider dropped nerf
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// Estimate the number of sliderends dropped
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double estimateSliderEndsDropped = Math.Min(Attributes.SliderCount, Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo));
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aimValue *= 1 - (((1 - Attributes.SliderFactor) * estimateSliderEndsDropped) / Attributes.SliderCount);
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aimValue *= (1 - Attributes.SliderFactor) * Math.Pow(1 - (estimateSliderEndsDropped / Attributes.SliderCount), 5.5) + Attributes.SliderFactor;
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aimValue *= accuracy;
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// It is important to also consider accuracy difficulty when doing that.
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