Swap to a harsher formula for slider dropped nerf

This commit is contained in:
apollo-dw
2021-11-10 04:00:54 +00:00
parent fe2f143e8a
commit 2d2a6d8a18
3 changed files with 4 additions and 4 deletions

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Estimate the number of sliderends dropped
double estimateSliderEndsDropped = Math.Min(Attributes.SliderCount, Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo));
aimValue *= 1 - (((1 - Attributes.SliderFactor) * estimateSliderEndsDropped) / Attributes.SliderCount);
aimValue *= (1 - Attributes.SliderFactor) * Math.Pow(1 - (estimateSliderEndsDropped / Attributes.SliderCount), 5.5) + Attributes.SliderFactor;
aimValue *= accuracy;
// It is important to also consider accuracy difficulty when doing that.