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More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judgement.Result != HitResult.None);
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged);
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/// <summary>
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/// The playfield.
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