Apply beatmap settings when creating the DrawableStoryboard.

This commit is contained in:
Damnae
2017-09-25 11:03:57 +02:00
parent 0996867112
commit 2d4616fd43
3 changed files with 14 additions and 11 deletions

View File

@ -81,13 +81,9 @@ namespace osu.Game.Tests.Visual
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Beatmap.Storyboard.CreateDrawable();
storyboard = working.Beatmap.Storyboard.CreateDrawable(beatmapBacking);
storyboard.Passing = false;
var beatmap = working.Beatmap;
if (!beatmap.Storyboard.ReplacesBackground(beatmap.BeatmapInfo))
storyboard.BackgroundTexture = working.Background;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}