diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularBeatSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularBeatSnapGrid.cs index bf363aeb37..09679f0553 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularBeatSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularBeatSnapGrid.cs @@ -48,11 +48,7 @@ namespace osu.Game.Screens.Edit.Compose.Components float radius = DistanceSpacing; int radialCount = Math.Max(1, (int)Math.Round(distance / radius)); - if (radialCount <= 0) - return position; - Vector2 normalisedDirection = direction * new Vector2(1f / distance); - return CentrePosition + normalisedDirection * radialCount * radius; } }