Move screen management logic to EditorLoader

This commit is contained in:
Bartłomiej Dach
2021-09-06 21:30:50 +02:00
parent bd7d6dd35d
commit 2d59008f52
2 changed files with 11 additions and 19 deletions

View File

@ -48,7 +48,10 @@ namespace osu.Game.Screens.Edit
public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
{
CancelDifficultySwitch();
scheduledDifficultySwitch?.Cancel();
ValidForResume = true;
this.MakeCurrent();
scheduledDifficultySwitch = Schedule(() =>
{
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
@ -56,6 +59,10 @@ namespace osu.Game.Screens.Edit
});
}
public void CancelDifficultySwitch() => scheduledDifficultySwitch?.Cancel();
public void CancelPendingDifficultySwitch()
{
scheduledDifficultySwitch?.Cancel();
ValidForResume = false;
}
}
}