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Move screen management logic to EditorLoader
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@ -48,7 +48,10 @@ namespace osu.Game.Screens.Edit
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public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
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{
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CancelDifficultySwitch();
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scheduledDifficultySwitch?.Cancel();
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ValidForResume = true;
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this.MakeCurrent();
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scheduledDifficultySwitch = Schedule(() =>
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{
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
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@ -56,6 +59,10 @@ namespace osu.Game.Screens.Edit
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});
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}
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public void CancelDifficultySwitch() => scheduledDifficultySwitch?.Cancel();
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public void CancelPendingDifficultySwitch()
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{
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scheduledDifficultySwitch?.Cancel();
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ValidForResume = false;
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}
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}
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}
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