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Fix remaining tests
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@ -4,6 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
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@ -11,10 +13,21 @@ namespace osu.Game.Tests.Visual.Editor
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap =
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new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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}
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});
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen();
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}
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}
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