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Implement column width and column spacing
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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public const float COLUMN_WIDTH = 80;
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private const float special_column_width = 70;
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public const float SPECIAL_COLUMN_WIDTH = 70;
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/// <summary>
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/// The index of this column as part of the whole playfield.
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@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Mania.UI
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Index = index;
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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@ -67,23 +66,9 @@ namespace osu.Game.Rulesets.Mania.UI
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public override Axes RelativeSizeAxes => Axes.Y;
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private ColumnType columnType;
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public ColumnType ColumnType { get; set; }
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public ColumnType ColumnType
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{
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get => columnType;
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set
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{
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if (columnType == value)
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return;
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columnType = value;
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Width = IsSpecial ? special_column_width : COLUMN_WIDTH;
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}
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}
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public bool IsSpecial => columnType == ColumnType.Special;
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public bool IsSpecial => ColumnType == ColumnType.Special;
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public Color4 AccentColour { get; set; }
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