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Remove unnecessary base.Update() in PlayerInputManager.
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@ -38,8 +38,6 @@ namespace osu.Game.Screens.Play
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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if (parentClock == null) return;
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if (parentClock == null) return;
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clock.Rate = parentClock.Rate;
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clock.Rate = parentClock.Rate;
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