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Merge branch 'master' into use-pattern-matching
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@ -482,6 +482,7 @@ namespace osu.Game
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overlay.StateChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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}
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@ -495,6 +496,7 @@ namespace osu.Game
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overlay.StateChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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}
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