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Add basic fruit scaling support
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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: base(hitObject)
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{
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HitObject = hitObject;
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Scale = new Vector2(HitObject.Scale);
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}
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}
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