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Merge branch 'master' into osu-selection-scaling
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39
osu.Game.Tests/NonVisual/GameplayClockTest.cs
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39
osu.Game.Tests/NonVisual/GameplayClockTest.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class GameplayClockTest
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{
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[TestCase(0)]
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[TestCase(1)]
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public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
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{
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var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
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var gameplayClock = new TestGameplayClock(framedClock);
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gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
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Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
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}
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private class TestGameplayClock : GameplayClock
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{
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public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
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public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
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public TestGameplayClock(IFrameBasedClock underlyingClock)
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: base(underlyingClock)
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{
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}
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}
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}
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}
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@ -5,6 +5,8 @@ using System;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
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AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
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}
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[Test]
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public void TestExitWithoutSave()
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{
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AddStep("exit without save", () => Editor.Exit());
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
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}
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[Test]
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@ -19,12 +19,14 @@ namespace osu.Game.Tests.Visual.Editing
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public void TestSlidingSampleStopsOnSeek()
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{
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DrawableSlider slider = null;
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DrawableSample[] samples = null;
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DrawableSample[] loopingSamples = null;
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DrawableSample[] onceOffSamples = null;
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AddStep("get first slider", () =>
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{
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slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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onceOffSamples = slider.ChildrenOfType<DrawableSample>().Where(s => !s.Looping).ToArray();
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loopingSamples = slider.ChildrenOfType<DrawableSample>().Where(s => s.Looping).ToArray();
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});
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AddStep("start playback", () => EditorClock.Start());
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@ -34,14 +36,15 @@ namespace osu.Game.Tests.Visual.Editing
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if (!slider.Tracking.Value)
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return false;
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if (!samples.Any(s => s.Playing))
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if (!loopingSamples.Any(s => s.Playing))
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return false;
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EditorClock.Seek(20000);
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return true;
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});
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AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
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AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing));
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AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing));
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}
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}
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}
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneGameplaySamplePlayback : PlayerTestScene
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{
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[Test]
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public void TestAllSamplesStopDuringSeek()
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{
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DrawableSlider slider = null;
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DrawableSample[] samples = null;
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ISamplePlaybackDisabler gameplayClock = null;
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AddStep("get variables", () =>
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{
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gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First().GameplayClock;
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slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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});
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AddUntilStep("wait for slider sliding then seek", () =>
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{
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if (!slider.Tracking.Value)
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return false;
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if (!samples.Any(s => s.Playing))
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return false;
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Player.ChildrenOfType<GameplayClockContainer>().First().Seek(40000);
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return true;
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});
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AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
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// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
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// the important thing is that at least one started, and that sample has since stopped.
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AddAssert("no samples are playing", () => Player.ChildrenOfType<PausableSkinnableSound>().All(s => !s.IsPlaying));
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AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
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AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value);
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AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
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}
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protected override bool Autoplay => true;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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