Re-implement strong judgements via hitobject

This commit is contained in:
smoogipoo
2018-08-03 16:11:57 +09:00
parent fa3c919e2e
commit 2dff04392e
5 changed files with 55 additions and 2 deletions

View File

@ -54,12 +54,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
base.CreateNestedHitObjects();
}
private void createTicks()