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Re-implement strong judgements via hitobject
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@ -54,12 +54,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createTicks();
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RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
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RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
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base.CreateNestedHitObjects();
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}
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private void createTicks()
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