Re-implement strong judgements via hitobject

This commit is contained in:
smoogipoo
2018-08-03 16:11:57 +09:00
parent fa3c919e2e
commit 2dff04392e
5 changed files with 55 additions and 2 deletions

View File

@ -30,6 +30,14 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public bool IsStrong;
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
if (IsStrong)
AddNested(new StrongHitObject());
}
protected override Judgement CreateJudgement() => new TaikoJudgement();
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();