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Re-implement strong judgements via hitobject
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@ -30,6 +30,14 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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public bool IsStrong;
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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if (IsStrong)
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AddNested(new StrongHitObject());
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}
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protected override Judgement CreateJudgement() => new TaikoJudgement();
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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