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Implement column display for new mod design
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48
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
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48
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModColumn : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[TestCase(ModType.DifficultyReduction)]
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[TestCase(ModType.DifficultyIncrease)]
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[TestCase(ModType.Conversion)]
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[TestCase(ModType.Automation)]
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[TestCase(ModType.Fun)]
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public void TestBasic(ModType modType)
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{
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = new ModColumn(modType)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
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}
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}
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}
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