mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into songselect-best-user-score
This commit is contained in:
@ -11,8 +11,11 @@ namespace osu.Game.Screens
|
||||
{
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public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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{
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protected BackgroundScreen()
|
||||
private readonly bool animateOnEnter;
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||||
|
||||
protected BackgroundScreen(bool animateOnEnter = true)
|
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{
|
||||
this.animateOnEnter = animateOnEnter;
|
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Anchor = Anchor.Centre;
|
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Origin = Anchor.Centre;
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||||
}
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||||
@ -39,11 +42,14 @@ namespace osu.Game.Screens
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public override void OnEntering(IScreen last)
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{
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this.FadeOut();
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this.MoveToX(x_movement_amount);
|
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if (animateOnEnter)
|
||||
{
|
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this.FadeOut();
|
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this.MoveToX(x_movement_amount);
|
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|
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this.FadeIn(transition_length, Easing.InOutQuart);
|
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this.MoveToX(0, transition_length, Easing.InOutQuart);
|
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this.FadeIn(transition_length, Easing.InOutQuart);
|
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this.MoveToX(0, transition_length, Easing.InOutQuart);
|
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}
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|
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base.OnEntering(last);
|
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}
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|
@ -178,7 +178,7 @@ namespace osu.Game.Screens.Backgrounds
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||||
BlurAmount.ValueChanged += _ => UpdateVisuals();
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}
|
||||
|
||||
protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value; // The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value || !ShowVideo.Value; // The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
|
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protected override void UpdateVisuals()
|
||||
{
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||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
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||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
public BackgroundScreenDefault(bool animateOnEnter = true)
|
||||
: base(animateOnEnter)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, SkinManager skinManager)
|
||||
{
|
||||
|
@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Direct
|
||||
{
|
||||
public class OnlineListing : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
@ -4,6 +4,9 @@
|
||||
using System;
|
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using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
@ -35,5 +38,41 @@ namespace osu.Game.Screens.Edit
|
||||
protected override int DefaultMinValue => VALID_DIVISORS.First();
|
||||
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
|
||||
protected override int DefaultPrecision => 1;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the appropriate colour for a beat divisor.
|
||||
/// </summary>
|
||||
/// <param name="beatDivisor">The beat divisor.</param>
|
||||
/// <param name="colours">The set of colours.</param>
|
||||
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
|
||||
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
|
||||
{
|
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switch (beatDivisor)
|
||||
{
|
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case 2:
|
||||
return colours.BlueLight;
|
||||
|
||||
case 4:
|
||||
return colours.Blue;
|
||||
|
||||
case 8:
|
||||
return colours.BlueDarker;
|
||||
|
||||
case 16:
|
||||
return colours.PurpleDark;
|
||||
|
||||
case 3:
|
||||
return colours.YellowLight;
|
||||
|
||||
case 6:
|
||||
return colours.Yellow;
|
||||
|
||||
case 12:
|
||||
return colours.YellowDarker;
|
||||
|
||||
default:
|
||||
return Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
Scale = new Vector2(0.5f),
|
||||
X = 10,
|
||||
Masking = true,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
@ -188,6 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
private Marker marker;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
private readonly int[] availableDivisors;
|
||||
|
||||
@ -204,11 +207,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
foreach (var t in availableDivisors)
|
||||
{
|
||||
AddInternal(new Tick(t)
|
||||
AddInternal(new Tick
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Colour = BindableBeatDivisor.GetColourFor(t, colours),
|
||||
X = getMappedPosition(t)
|
||||
});
|
||||
}
|
||||
@ -284,11 +288,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private class Tick : CompositeDrawable
|
||||
{
|
||||
private readonly int divisor;
|
||||
|
||||
public Tick(int divisor)
|
||||
public Tick()
|
||||
{
|
||||
this.divisor = divisor;
|
||||
Size = new Vector2(2.5f, 10);
|
||||
|
||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||
@ -296,42 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
CornerRadius = 0.5f;
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = getColourForDivisor(divisor, colours);
|
||||
}
|
||||
|
||||
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
|
||||
{
|
||||
switch (divisor)
|
||||
{
|
||||
case 2:
|
||||
return colours.BlueLight;
|
||||
|
||||
case 4:
|
||||
return colours.Blue;
|
||||
|
||||
case 8:
|
||||
return colours.BlueDarker;
|
||||
|
||||
case 16:
|
||||
return colours.PurpleDark;
|
||||
|
||||
case 3:
|
||||
return colours.YellowLight;
|
||||
|
||||
case 6:
|
||||
return colours.Yellow;
|
||||
|
||||
case 12:
|
||||
return colours.YellowDarker;
|
||||
|
||||
default:
|
||||
return Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Marker : CompositeDrawable
|
||||
@ -360,7 +325,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
new EquilateralTriangle
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorBeatmap beatmap { get; set; }
|
||||
|
||||
public BlueprintContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
};
|
||||
|
||||
foreach (var obj in composer.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
addBlueprintFor(obj);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmap.HitObjectAdded += addBlueprintFor;
|
||||
beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
}
|
||||
|
||||
private HitObjectCompositionTool currentTool;
|
||||
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
|
||||
public void AddBlueprintFor(DrawableHitObject hitObject)
|
||||
private void addBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
if (drawable == null)
|
||||
return;
|
||||
|
||||
addBlueprintFor(drawable);
|
||||
}
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
blueprint.SelectionRequested -= onSelectionRequested;
|
||||
blueprint.DragRequested -= onDragRequested;
|
||||
|
||||
selectionBlueprints.Remove(blueprint);
|
||||
}
|
||||
|
||||
private void addBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
refreshTool();
|
||||
|
||||
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
selectionBlueprints.Add(blueprint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
|
||||
public void RemoveBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
blueprint.SelectionRequested -= onSelectionRequested;
|
||||
blueprint.DragRequested -= onDragRequested;
|
||||
|
||||
selectionBlueprints.Remove(blueprint);
|
||||
}
|
||||
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
beatmap.HitObjectAdded -= addBlueprintFor;
|
||||
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
|
@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public class ComposeScreen : EditorScreen, IPlacementHandler
|
||||
public class ComposeScreen : EditorScreen
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
|
||||
composerContainer.Child = composer;
|
||||
}
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
|
||||
|
||||
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
|
||||
}
|
||||
}
|
||||
|
83
osu.Game/Screens/Edit/EditorBeatmap.cs
Normal file
83
osu.Game/Screens/Edit/EditorBeatmap.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class EditorBeatmap<T> : IEditorBeatmap<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public event Action<HitObject> HitObjectAdded;
|
||||
public event Action<HitObject> HitObjectRemoved;
|
||||
|
||||
private readonly Beatmap<T> beatmap;
|
||||
|
||||
public EditorBeatmap(Beatmap<T> beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => beatmap.BeatmapInfo;
|
||||
set => beatmap.BeatmapInfo = value;
|
||||
}
|
||||
|
||||
public BeatmapMetadata Metadata => beatmap.Metadata;
|
||||
|
||||
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
|
||||
|
||||
public List<BreakPeriod> Breaks => beatmap.Breaks;
|
||||
|
||||
public double TotalBreakTime => beatmap.TotalBreakTime;
|
||||
|
||||
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
|
||||
|
||||
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
|
||||
|
||||
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
|
||||
|
||||
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(T hitObject)
|
||||
{
|
||||
// Preserve existing sorting order in the beatmap
|
||||
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
|
||||
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
|
||||
|
||||
HitObjectAdded?.Invoke(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Remove(T hitObject)
|
||||
{
|
||||
if (beatmap.HitObjects.Remove(hitObject))
|
||||
HitObjectRemoved?.Invoke(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject) => Add((T)hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Remove(HitObject hitObject) => Remove((T)hitObject);
|
||||
}
|
||||
}
|
49
osu.Game/Screens/Edit/EditorWorkingBeatmap.cs
Normal file
49
osu.Game/Screens/Edit/EditorWorkingBeatmap.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject"></typeparam>
|
||||
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
|
||||
where TObject : HitObject
|
||||
{
|
||||
private readonly Beatmap<TObject> playableBeatmap;
|
||||
private readonly WorkingBeatmap workingBeatmap;
|
||||
|
||||
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
|
||||
{
|
||||
this.playableBeatmap = playableBeatmap;
|
||||
this.workingBeatmap = workingBeatmap;
|
||||
}
|
||||
|
||||
public IBeatmap Beatmap => workingBeatmap.Beatmap;
|
||||
|
||||
public Texture Background => workingBeatmap.Background;
|
||||
|
||||
public VideoSprite Video => workingBeatmap.Video;
|
||||
|
||||
public Track Track => workingBeatmap.Track;
|
||||
|
||||
public Waveform Waveform => workingBeatmap.Waveform;
|
||||
|
||||
public Storyboard Storyboard => workingBeatmap.Storyboard;
|
||||
|
||||
public ISkin Skin => workingBeatmap.Skin;
|
||||
|
||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
|
||||
}
|
||||
}
|
36
osu.Game/Screens/Edit/IEditorBeatmap.cs
Normal file
36
osu.Game/Screens/Edit/IEditorBeatmap.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
|
||||
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
public interface IEditorBeatmap : IBeatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
|
||||
/// </summary>
|
||||
event Action<HitObject> HitObjectAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
|
||||
/// </summary>
|
||||
event Action<HitObject> HitObjectRemoved;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
|
||||
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
|
||||
/// </summary>
|
||||
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
|
||||
where T : HitObject
|
||||
{
|
||||
}
|
||||
}
|
@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -45,7 +47,27 @@ namespace osu.Game.Screens
|
||||
private OsuScreen loadableScreen;
|
||||
private ShaderPrecompiler precompiler;
|
||||
|
||||
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
|
||||
private IntroSequence introSequence;
|
||||
|
||||
protected virtual OsuScreen CreateLoadableScreen()
|
||||
{
|
||||
if (showDisclaimer)
|
||||
return new Disclaimer(getIntroSequence());
|
||||
|
||||
return getIntroSequence();
|
||||
}
|
||||
|
||||
private IntroScreen getIntroSequence()
|
||||
{
|
||||
switch (introSequence)
|
||||
{
|
||||
case IntroSequence.Circles:
|
||||
return new IntroCircles();
|
||||
|
||||
default:
|
||||
return new IntroTriangles();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
||||
|
||||
@ -71,9 +93,10 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
private void load(OsuGameBase game, OsuConfigManager config)
|
||||
{
|
||||
showDisclaimer = game.IsDeployedBuild;
|
||||
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
|
@ -21,7 +21,6 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class Disclaimer : StartupScreen
|
||||
{
|
||||
private Intro intro;
|
||||
private SpriteIcon icon;
|
||||
private Color4 iconColour;
|
||||
private LinkFlowContainer textFlow;
|
||||
@ -32,10 +31,13 @@ namespace osu.Game.Screens.Menu
|
||||
private const float icon_y = -85;
|
||||
private const float icon_size = 30;
|
||||
|
||||
private readonly OsuScreen nextScreen;
|
||||
|
||||
private readonly Bindable<User> currentUser = new Bindable<User>();
|
||||
|
||||
public Disclaimer()
|
||||
public Disclaimer(OsuScreen nextScreen = null)
|
||||
{
|
||||
this.nextScreen = nextScreen;
|
||||
ValidForResume = false;
|
||||
}
|
||||
|
||||
@ -146,7 +148,8 @@ namespace osu.Game.Screens.Menu
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
LoadComponentAsync(intro = new Intro());
|
||||
if (nextScreen != null)
|
||||
LoadComponentAsync(nextScreen);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
@ -170,7 +173,11 @@ namespace osu.Game.Screens.Menu
|
||||
.Then(5500)
|
||||
.FadeOut(250)
|
||||
.ScaleTo(0.9f, 250, Easing.InQuint)
|
||||
.Finally(d => this.Push(intro));
|
||||
.Finally(d =>
|
||||
{
|
||||
if (nextScreen != null)
|
||||
this.Push(nextScreen);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
@ -12,41 +11,24 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class Intro : StartupScreen
|
||||
public class IntroCircles : IntroScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
/// </summary>
|
||||
public bool DidLoadMenu;
|
||||
|
||||
private MainMenu mainMenu;
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||
|
||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private Bindable<bool> menuVoice;
|
||||
private Bindable<bool> menuMusic;
|
||||
|
||||
private Track track;
|
||||
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
|
||||
{
|
||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
@ -75,15 +57,13 @@ namespace osu.Game.Screens.Menu
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
track = introBeatmap.Track;
|
||||
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
seeya = audio.Samples.Get(@"seeya");
|
||||
if (config.Get<bool>(OsuSetting.MenuVoice))
|
||||
welcome = samples.Get(@"welcome");
|
||||
}
|
||||
|
||||
private const double delay_step_one = 2300;
|
||||
private const double delay_step_two = 600;
|
||||
|
||||
public const int EXIT_DELAY = 3000;
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
@ -93,86 +73,34 @@ namespace osu.Game.Screens.Menu
|
||||
Beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
|
||||
if (menuVoice.Value)
|
||||
welcome.Play();
|
||||
welcome?.Play();
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (menuMusic.Value)
|
||||
{
|
||||
track.Start();
|
||||
track.Restart();
|
||||
track = null;
|
||||
}
|
||||
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
PrepareMenuLoad();
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
DidLoadMenu = true;
|
||||
this.Push(mainMenu);
|
||||
}, delay_step_one);
|
||||
Scheduler.AddDelayed(LoadMenu, delay_step_one);
|
||||
}, delay_step_two);
|
||||
}
|
||||
|
||||
logo.Colour = Color4.White;
|
||||
logo.Ripple = false;
|
||||
|
||||
const int quick_appear = 350;
|
||||
|
||||
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
logo.ScaleTo(1);
|
||||
logo.FadeIn();
|
||||
logo.PlayIntro();
|
||||
}
|
||||
else
|
||||
{
|
||||
logo.Triangles = false;
|
||||
|
||||
logo
|
||||
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
|
||||
.FadeIn(quick_appear, Easing.OutQuint)
|
||||
.Then()
|
||||
.RotateTo(20, EXIT_DELAY * 1.5f)
|
||||
.FadeOut(EXIT_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
track = null;
|
||||
|
||||
this.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
//cancel exiting if we haven't loaded the menu yet.
|
||||
return !DidLoadMenu;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(300);
|
||||
|
||||
double fadeOutTime = EXIT_DELAY;
|
||||
//we also handle the exit transition.
|
||||
if (menuVoice.Value)
|
||||
seeya.Play();
|
||||
else
|
||||
fadeOutTime = 500;
|
||||
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
|
||||
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
|
||||
|
||||
//don't want to fade out completely else we will stop running updates.
|
||||
Game.FadeTo(0.01f, fadeOutTime);
|
||||
|
||||
base.OnResuming(last);
|
||||
}
|
||||
}
|
||||
}
|
123
osu.Game/Screens/Menu/IntroScreen.cs
Normal file
123
osu.Game/Screens/Menu/IntroScreen.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public abstract class IntroScreen : StartupScreen
|
||||
{
|
||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||
|
||||
public const int EXIT_DELAY = 3000;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private SampleChannel seeya;
|
||||
|
||||
private Bindable<bool> menuVoice;
|
||||
|
||||
private LeasedBindable<WorkingBeatmap> beatmap;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => beatmap;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
{
|
||||
// prevent user from changing beatmap while the intro is still runnning.
|
||||
beatmap = base.Beatmap.BeginLease(false);
|
||||
|
||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
seeya = audio.Samples.Get(@"seeya");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
/// </summary>
|
||||
public bool DidLoadMenu { get; private set; }
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
//cancel exiting if we haven't loaded the menu yet.
|
||||
return !DidLoadMenu;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(300);
|
||||
|
||||
double fadeOutTime = EXIT_DELAY;
|
||||
//we also handle the exit transition.
|
||||
if (menuVoice.Value)
|
||||
seeya.Play();
|
||||
else
|
||||
fadeOutTime = 500;
|
||||
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
|
||||
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
|
||||
|
||||
//don't want to fade out completely else we will stop running updates.
|
||||
Game.FadeTo(0.01f, fadeOutTime);
|
||||
|
||||
base.OnResuming(last);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.Colour = Color4.White;
|
||||
logo.Triangles = false;
|
||||
logo.Ripple = false;
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
logo.MoveTo(new Vector2(0.5f));
|
||||
logo.ScaleTo(Vector2.One);
|
||||
logo.Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
const int quick_appear = 350;
|
||||
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
||||
|
||||
logo
|
||||
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
|
||||
.FadeIn(quick_appear, Easing.OutQuint)
|
||||
.Then()
|
||||
.RotateTo(20, EXIT_DELAY * 1.5f)
|
||||
.FadeOut(EXIT_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
private MainMenu mainMenu;
|
||||
|
||||
protected void PrepareMenuLoad()
|
||||
{
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
}
|
||||
|
||||
protected void LoadMenu()
|
||||
{
|
||||
beatmap.Return();
|
||||
|
||||
DidLoadMenu = true;
|
||||
this.Push(mainMenu);
|
||||
}
|
||||
}
|
||||
}
|
416
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
416
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
@ -0,0 +1,416 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class IntroTriangles : IntroScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
|
||||
|
||||
private SampleChannel welcome;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
|
||||
{
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
{
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!menuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
|
||||
track = introBeatmap.Track;
|
||||
track.Reset();
|
||||
|
||||
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
|
||||
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.Triangles = true;
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
|
||||
PrepareMenuLoad();
|
||||
|
||||
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(menuMusic.Value ? track : null),
|
||||
LoadMenu = LoadMenu
|
||||
}, t =>
|
||||
{
|
||||
AddInternal(t);
|
||||
welcome?.Play();
|
||||
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (menuMusic.Value)
|
||||
track.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
track = null;
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
private class TrianglesIntroSequence : CompositeDrawable
|
||||
{
|
||||
private readonly OsuLogo logo;
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private OsuSpriteText welcomeText;
|
||||
|
||||
private RulesetFlow rulesets;
|
||||
private Container rulesetsScale;
|
||||
private Container logoContainerSecondary;
|
||||
private Drawable lazerLogo;
|
||||
|
||||
private GlitchingTriangles triangles;
|
||||
|
||||
public Action LoadMenu;
|
||||
|
||||
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
|
||||
{
|
||||
this.logo = logo;
|
||||
this.background = background;
|
||||
}
|
||||
|
||||
private OsuGameBase game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuGameBase game)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
triangles = new GlitchingTriangles
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.4f, 0.16f)
|
||||
},
|
||||
welcomeText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
|
||||
Alpha = 1,
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
rulesetsScale = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rulesets = new RulesetFlow()
|
||||
}
|
||||
},
|
||||
logoContainerSecondary = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private const double text_1 = 200;
|
||||
private const double text_2 = 400;
|
||||
private const double text_3 = 700;
|
||||
private const double text_4 = 900;
|
||||
private const double text_glitch = 1060;
|
||||
|
||||
private const double rulesets_1 = 1450;
|
||||
private const double rulesets_2 = 1650;
|
||||
private const double rulesets_3 = 1850;
|
||||
|
||||
private const double logo_scale_duration = 920;
|
||||
private const double logo_1 = 2080;
|
||||
private const double logo_2 = logo_1 + logo_scale_duration;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const float scale_start = 1.2f;
|
||||
const float scale_adjust = 0.8f;
|
||||
|
||||
rulesets.Hide();
|
||||
lazerLogo.Hide();
|
||||
background.Hide();
|
||||
|
||||
using (BeginAbsoluteSequence(0, true))
|
||||
{
|
||||
using (BeginDelayedSequence(text_1, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
|
||||
|
||||
using (BeginDelayedSequence(text_2, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
|
||||
|
||||
using (BeginDelayedSequence(text_3, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
|
||||
|
||||
using (BeginDelayedSequence(text_4, true))
|
||||
{
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(text_glitch, true))
|
||||
triangles.FadeIn();
|
||||
|
||||
using (BeginDelayedSequence(rulesets_1, true))
|
||||
{
|
||||
rulesetsScale.ScaleTo(0.8f, 1000);
|
||||
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
|
||||
welcomeText.FadeOut();
|
||||
triangles.FadeOut();
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_2, true))
|
||||
{
|
||||
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_3, true))
|
||||
{
|
||||
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
|
||||
rulesetsScale.ScaleTo(1.3f, 1000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_1, true))
|
||||
{
|
||||
rulesets.FadeOut();
|
||||
|
||||
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_2, true))
|
||||
{
|
||||
lazerLogo.FadeOut().OnComplete(_ =>
|
||||
{
|
||||
logoContainerSecondary.Remove(lazerLogo);
|
||||
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
|
||||
|
||||
logo.FadeIn();
|
||||
background.FadeIn();
|
||||
|
||||
game.Add(new GameWideFlash());
|
||||
|
||||
LoadMenu();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class GameWideFlash : Box
|
||||
{
|
||||
private const double flash_length = 1000;
|
||||
|
||||
public GameWideFlash()
|
||||
{
|
||||
Colour = Color4.White;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeOutFromOne(flash_length, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private class LazerLogo : CompositeDrawable
|
||||
{
|
||||
public LazerLogo(Stream videoStream)
|
||||
{
|
||||
Size = new Vector2(960);
|
||||
|
||||
InternalChild = new VideoSprite(videoStream)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class RulesetFlow : FillFlowContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var modes = new List<Drawable>();
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets)
|
||||
{
|
||||
var icon = new ConstrainedIconContainer
|
||||
{
|
||||
Icon = ruleset.CreateInstance().CreateIcon(),
|
||||
Size = new Vector2(30),
|
||||
};
|
||||
|
||||
modes.Add(icon);
|
||||
}
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = modes;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
private class GlitchingTriangles : CompositeDrawable
|
||||
{
|
||||
public GlitchingTriangles()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private double? lastGenTime;
|
||||
|
||||
private const double time_between_triangles = 22;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
|
||||
{
|
||||
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
|
||||
|
||||
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
};
|
||||
|
||||
AddInternal(triangle);
|
||||
|
||||
triangle.FadeOutFromOne(120);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
|
||||
/// </summary>
|
||||
public class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Triangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new Triangle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 5),
|
||||
Blending = BlendingParameters.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
|
||||
private const float visualiser_rounds = 5;
|
||||
|
||||
/// <summary>
|
||||
/// How much should each bar go down each milisecond (based on a full bar).
|
||||
/// How much should each bar go down each millisecond (based on a full bar).
|
||||
/// </summary>
|
||||
private const float decay_per_milisecond = 0.0024f;
|
||||
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
|
||||
public LogoVisualisation()
|
||||
{
|
||||
texture = Texture.WhitePixel;
|
||||
Blending = BlendingMode.Additive;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Screens.Menu
|
||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
AccentColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? defaultColour;
|
||||
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
|
||||
else
|
||||
AccentColour = defaultColour;
|
||||
}
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
//Assuming the logo is a circle, we don't need a second dimension.
|
||||
private float size;
|
||||
|
||||
private Color4 colour;
|
||||
|
@ -11,10 +11,10 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -45,6 +45,12 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved(canBeNull: true)]
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private LoginOverlay login { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
@ -65,7 +71,6 @@ namespace osu.Game.Screens.Menu
|
||||
buttons = new ButtonSystem
|
||||
{
|
||||
OnChart = delegate { this.Push(new ChartListing()); },
|
||||
OnDirect = delegate { this.Push(new OnlineListing()); },
|
||||
OnEdit = delegate { this.Push(new Editor()); },
|
||||
OnSolo = onSolo,
|
||||
OnMulti = delegate { this.Push(new Multiplayer()); },
|
||||
@ -123,7 +128,7 @@ namespace osu.Game.Screens.Menu
|
||||
var track = Beatmap.Value.Track;
|
||||
var metadata = Beatmap.Value.Metadata;
|
||||
|
||||
if (last is Intro && track != null)
|
||||
if (last is IntroScreen && track != null)
|
||||
{
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
@ -135,6 +140,8 @@ namespace osu.Game.Screens.Menu
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
}
|
||||
|
||||
private bool loginDisplayed;
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
@ -153,6 +160,21 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
|
||||
}
|
||||
else if (!api.IsLoggedIn)
|
||||
{
|
||||
logo.Action += displayLogin;
|
||||
}
|
||||
|
||||
bool displayLogin()
|
||||
{
|
||||
if (!loginDisplayed)
|
||||
{
|
||||
Scheduler.AddDelayed(() => login?.Show(), 500);
|
||||
loginDisplayed = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Menu
|
||||
// align off-screen to make sure our edges don't become visible during parallax.
|
||||
X = -box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Menu
|
||||
Height = 1.5f,
|
||||
X = box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive
|
||||
Blending = BlendingParameters.Additive
|
||||
}
|
||||
};
|
||||
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
|
||||
Color4 baseColour = colours.Blue;
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
baseColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? baseColour;
|
||||
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
@ -185,7 +185,7 @@ namespace osu.Game.Screens.Menu
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
|
||||
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
|
||||
/// </summary>
|
||||
/// <param name="action">The animation to be performed</param>
|
||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
|
||||
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
|
||||
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
|
||||
|
||||
protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;
|
||||
|
||||
|
@ -25,10 +25,14 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
public const float HEIGHT = 200;
|
||||
|
||||
public MatchTabControl Tabs;
|
||||
public readonly BindableBool ShowBeatmapPanel = new BindableBool();
|
||||
|
||||
public MatchTabControl Tabs { get; private set; }
|
||||
|
||||
public Action RequestBeatmapSelection;
|
||||
|
||||
private MatchBeatmapPanel beatmapPanel;
|
||||
|
||||
public Header()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -53,8 +57,14 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.4f), Color4.Black.Opacity(0.6f)),
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.7f), Color4.Black.Opacity(0.8f)),
|
||||
},
|
||||
beatmapPanel = new MatchBeatmapPanel
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 100 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new Box
|
||||
@ -114,6 +124,12 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ShowBeatmapPanel.BindValueChanged(value => beatmapPanel.FadeTo(value.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
private class BeatmapSelectButton : HeaderButton
|
||||
{
|
||||
[Resolved(typeof(Room), nameof(Room.RoomID))]
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.15f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -28,7 +28,6 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
private void load()
|
||||
{
|
||||
ReadyButton readyButton;
|
||||
ViewBeatmapButton viewBeatmapButton;
|
||||
HostInfo hostInfo;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -80,7 +79,6 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
viewBeatmapButton = new ViewBeatmapButton(),
|
||||
readyButton = new ReadyButton
|
||||
{
|
||||
Action = () => OnStart?.Invoke()
|
||||
@ -91,11 +89,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
},
|
||||
};
|
||||
|
||||
CurrentItem.BindValueChanged(item =>
|
||||
{
|
||||
viewBeatmapButton.Beatmap.Value = item.NewValue?.Beatmap;
|
||||
readyButton.Beatmap.Value = item.NewValue?.Beatmap;
|
||||
}, true);
|
||||
CurrentItem.BindValueChanged(item => readyButton.Beatmap.Value = item.NewValue?.Beatmap, true);
|
||||
|
||||
hostInfo.Host.BindTo(Host);
|
||||
}
|
||||
|
62
osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs
Normal file
62
osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
public class MatchBeatmapPanel : MultiplayerComposite
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
private CancellationTokenSource loadCancellation;
|
||||
private GetBeatmapSetRequest request;
|
||||
private DirectGridPanel panel;
|
||||
|
||||
public MatchBeatmapPanel()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
CurrentItem.BindValueChanged(item => loadNewPanel(item.NewValue?.Beatmap), true);
|
||||
}
|
||||
|
||||
private void loadNewPanel(BeatmapInfo beatmap)
|
||||
{
|
||||
loadCancellation?.Cancel();
|
||||
request?.Cancel();
|
||||
|
||||
panel?.FadeOut(200);
|
||||
panel?.Expire();
|
||||
panel = null;
|
||||
|
||||
if (beatmap?.OnlineBeatmapID == null)
|
||||
return;
|
||||
|
||||
loadCancellation = new CancellationTokenSource();
|
||||
|
||||
request = new GetBeatmapSetRequest(beatmap.OnlineBeatmapID.Value, BeatmapSetLookupType.BeatmapId);
|
||||
request.Success += res => Schedule(() =>
|
||||
{
|
||||
panel = new DirectGridPanel(res.ToBeatmapSet(rulesets));
|
||||
LoadComponentAsync(panel, AddInternal, loadCancellation.Token);
|
||||
});
|
||||
|
||||
api.Queue(request);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
public class ViewBeatmapButton : HeaderButton
|
||||
{
|
||||
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuGame osuGame { get; set; }
|
||||
|
||||
public ViewBeatmapButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(200, 1);
|
||||
|
||||
Text = "View beatmap";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (osuGame != null)
|
||||
Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true);
|
||||
}
|
||||
|
||||
private void updateAction(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
Enabled.Value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
Action = () => osuGame.ShowBeatmap(beatmap.OnlineBeatmapID ?? 0);
|
||||
Enabled.Value = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.GameTypes;
|
||||
@ -18,7 +19,8 @@ using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Match
|
||||
{
|
||||
public class MatchSubScreen : MultiplayerSubScreen
|
||||
[Cached(typeof(IPreviewTrackOwner))]
|
||||
public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
|
||||
{
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
@ -44,6 +46,9 @@ namespace osu.Game.Screens.Multi.Match
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private PreviewTrackManager previewTrackManager { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
@ -146,18 +151,12 @@ namespace osu.Game.Screens.Multi.Match
|
||||
{
|
||||
const float fade_duration = 500;
|
||||
|
||||
if (tab.NewValue is SettingsMatchPage)
|
||||
{
|
||||
settings.Show();
|
||||
info.FadeOut(fade_duration, Easing.OutQuint);
|
||||
bottomRow.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.Hide();
|
||||
info.FadeIn(fade_duration, Easing.OutQuint);
|
||||
bottomRow.FadeIn(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
var settingsDisplayed = tab.NewValue is SettingsMatchPage;
|
||||
|
||||
header.ShowBeatmapPanel.Value = !settingsDisplayed;
|
||||
settings.State.Value = settingsDisplayed ? Visibility.Visible : Visibility.Hidden;
|
||||
info.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
|
||||
bottomRow.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
|
||||
}, true);
|
||||
|
||||
chat.Exit += () =>
|
||||
@ -179,8 +178,8 @@ namespace osu.Game.Screens.Multi.Match
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
RoomManager?.PartRoom();
|
||||
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
@ -198,6 +197,8 @@ namespace osu.Game.Screens.Multi.Match
|
||||
|
||||
if (e.NewValue?.Ruleset != null)
|
||||
Ruleset.Value = e.NewValue.Ruleset;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -223,6 +224,8 @@ namespace osu.Game.Screens.Multi.Match
|
||||
|
||||
private void onStart()
|
||||
{
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
switch (type.Value)
|
||||
{
|
||||
default:
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (!(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
{
|
||||
screenStack.Exit();
|
||||
return true;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,7 +16,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
|
||||
private const float remaining_time_container_max_size = 0.3f;
|
||||
private const int vertical_margin = 25;
|
||||
|
||||
@ -29,12 +34,27 @@ namespace osu.Game.Screens.Play
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
initializeBreaks();
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable()
|
||||
{
|
||||
if (breaks == null || breaks.Count == 0)
|
||||
return;
|
||||
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var currentBreak = breaks[CurrentBreakIndex];
|
||||
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
if (!IsLoaded) return; // we need a clock.
|
||||
|
||||
FinishTransforms(true);
|
||||
Scheduler.CancelDelayedTasks();
|
||||
|
||||
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||
{
|
||||
fadeContainer.FadeIn(fade_duration);
|
||||
breakArrows.Show(fade_duration);
|
||||
fadeContainer.FadeIn(BREAK_FADE_DURATION);
|
||||
breakArrows.Show(BREAK_FADE_DURATION);
|
||||
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(b.Duration - BREAK_FADE_DURATION)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||
|
||||
using (BeginDelayedSequence(b.Duration - fade_duration, true))
|
||||
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
|
||||
{
|
||||
fadeContainer.FadeOut(fade_duration);
|
||||
breakArrows.Hide(fade_duration);
|
||||
fadeContainer.FadeOut(BREAK_FADE_DURATION);
|
||||
breakArrows.Hide(BREAK_FADE_DURATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => ShowStoryboard.Value && UserDimLevel.Value < 1;
|
||||
protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
|
||||
|
||||
private void initializeStoryboard(bool async)
|
||||
{
|
||||
|
88
osu.Game/Screens/Play/DimmableVideo.cs
Normal file
88
osu.Game/Screens/Play/DimmableVideo.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class DimmableVideo : UserDimContainer
|
||||
{
|
||||
private readonly VideoSprite video;
|
||||
private DrawableVideo drawableVideo;
|
||||
|
||||
public DimmableVideo(VideoSprite video)
|
||||
{
|
||||
this.video = video;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
initializeVideo(false);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
ShowVideo.BindValueChanged(_ => initializeVideo(true), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool ShowDimContent => ShowVideo.Value && DimLevel < 1;
|
||||
|
||||
private void initializeVideo(bool async)
|
||||
{
|
||||
if (video == null)
|
||||
return;
|
||||
|
||||
if (drawableVideo != null)
|
||||
return;
|
||||
|
||||
if (!ShowVideo.Value)
|
||||
return;
|
||||
|
||||
drawableVideo = new DrawableVideo(video);
|
||||
|
||||
if (async)
|
||||
LoadComponentAsync(drawableVideo, Add);
|
||||
else
|
||||
Add(drawableVideo);
|
||||
}
|
||||
|
||||
private class DrawableVideo : Container
|
||||
{
|
||||
public DrawableVideo(VideoSprite video)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
video.RelativeSizeAxes = Axes.Both;
|
||||
video.FillMode = FillMode.Fit;
|
||||
video.Anchor = Anchor.Centre;
|
||||
video.Origin = Anchor.Centre;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
video,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -42,5 +42,7 @@ namespace osu.Game.Screens.Play
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
}
|
||||
}
|
||||
|
@ -304,6 +304,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
@ -312,5 +313,22 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private GlobalActionContainer globalAction { get; set; }
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case ScrollEvent _:
|
||||
if (ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
|
||||
return globalAction.TriggerEvent(e);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
102
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
Normal file
102
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class HitErrorDisplay : Container<HitErrorMeter>
|
||||
{
|
||||
private const int fade_duration = 200;
|
||||
private const int margin = 10;
|
||||
|
||||
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
|
||||
|
||||
private readonly HitWindows hitWindows;
|
||||
|
||||
private readonly ScoreProcessor processor;
|
||||
|
||||
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
|
||||
{
|
||||
this.processor = processor;
|
||||
this.hitWindows = hitWindows;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
processor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.ScoreMeter, type);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
type.BindValueChanged(typeChanged, true);
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows == null)
|
||||
return;
|
||||
|
||||
foreach (var c in Children)
|
||||
c.OnNewJudgement(result);
|
||||
}
|
||||
|
||||
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
|
||||
{
|
||||
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
|
||||
|
||||
if (hitWindows == null)
|
||||
return;
|
||||
|
||||
switch (type.NewValue)
|
||||
{
|
||||
case ScoreMeterType.HitErrorBoth:
|
||||
createBar(false);
|
||||
createBar(true);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorLeft:
|
||||
createBar(false);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorRight:
|
||||
createBar(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void createBar(bool rightAligned)
|
||||
{
|
||||
var display = new BarHitErrorMeter(hitWindows, rightAligned)
|
||||
{
|
||||
Margin = new MarginPadding(margin),
|
||||
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
Add(display);
|
||||
display.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
processor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
283
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
Normal file
283
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
Normal file
@ -0,0 +1,283 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public class BarHitErrorMeter : HitErrorMeter
|
||||
{
|
||||
private readonly Anchor alignment;
|
||||
|
||||
private const int arrow_move_duration = 400;
|
||||
|
||||
private const int judgement_line_width = 6;
|
||||
|
||||
private const int bar_height = 200;
|
||||
|
||||
private const int bar_width = 2;
|
||||
|
||||
private const int spacing = 2;
|
||||
|
||||
private const float chevron_size = 8;
|
||||
|
||||
private SpriteIcon arrow;
|
||||
|
||||
private Container colourBarsEarly;
|
||||
private Container colourBarsLate;
|
||||
|
||||
private Container judgementsContainer;
|
||||
|
||||
private double maxHitWindow;
|
||||
|
||||
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
|
||||
: base(hitWindows)
|
||||
{
|
||||
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = bar_height,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(spacing, 0),
|
||||
Margin = new MarginPadding(2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
judgementsContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Width = judgement_line_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
colourBars = new Container
|
||||
{
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = alignment,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = alignment,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Y = -10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.ShippingFast,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Y = 10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.y1 | alignment,
|
||||
Origin = Anchor.y1 | alignment,
|
||||
Width = chevron_size,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = arrow = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.5f,
|
||||
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
|
||||
Size = new Vector2(chevron_size),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
createColourBars(colours);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
colourBars.Height = 0;
|
||||
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
|
||||
|
||||
arrow.Alpha = 0;
|
||||
arrow.Delay(200).FadeInFromZero(600);
|
||||
}
|
||||
|
||||
private void createColourBars(OsuColour colours)
|
||||
{
|
||||
var windows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
maxHitWindow = windows.First().length;
|
||||
|
||||
for (var i = 0; i < windows.Length; i++)
|
||||
{
|
||||
var (result, length) = windows[i];
|
||||
|
||||
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
}
|
||||
|
||||
// a little nub to mark the centre point.
|
||||
var centre = createColourBar(windows.Last().result, 0.01f);
|
||||
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
|
||||
centre.Width = 2.5f;
|
||||
colourBars.Add(centre);
|
||||
|
||||
Color4 getColour(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Meh:
|
||||
return colours.Yellow;
|
||||
|
||||
case HitResult.Ok:
|
||||
return colours.Green;
|
||||
|
||||
case HitResult.Good:
|
||||
return colours.GreenLight;
|
||||
|
||||
case HitResult.Great:
|
||||
return colours.Blue;
|
||||
|
||||
default:
|
||||
return colours.BlueLight;
|
||||
}
|
||||
}
|
||||
|
||||
Drawable createColourBar(HitResult result, float height, bool first = false)
|
||||
{
|
||||
var colour = getColour(result);
|
||||
|
||||
if (first)
|
||||
{
|
||||
// the first bar needs gradient rendering.
|
||||
const float gradient_start = 0.8f;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = getColour(result),
|
||||
Height = height * gradient_start
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
|
||||
Y = gradient_start,
|
||||
Height = height * (1 - gradient_start)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour,
|
||||
Height = height
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private double floatingAverage;
|
||||
private Container colourBars;
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
||||
judgementsContainer.Add(new JudgementLine
|
||||
{
|
||||
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
||||
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
|
||||
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
|
||||
});
|
||||
|
||||
arrow.MoveToY(
|
||||
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
|
||||
, arrow_move_duration, Easing.Out);
|
||||
}
|
||||
|
||||
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
|
||||
|
||||
private class JudgementLine : CompositeDrawable
|
||||
{
|
||||
private const int judgement_fade_duration = 10000;
|
||||
|
||||
public JudgementLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = 3;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Width = 0;
|
||||
|
||||
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
|
||||
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
21
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public abstract class HitErrorMeter : CompositeDrawable
|
||||
{
|
||||
protected readonly HitWindows HitWindows;
|
||||
|
||||
protected HitErrorMeter(HitWindows hitWindows)
|
||||
{
|
||||
HitWindows = hitWindows;
|
||||
}
|
||||
|
||||
public abstract void OnNewJudgement(JudgementResult judgement);
|
||||
}
|
||||
}
|
@ -33,6 +33,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HitErrorDisplay HitErrorDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
|
||||
@ -84,6 +85,7 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||
}
|
||||
},
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
@ -229,7 +231,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
{
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
@ -256,6 +257,8 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
protected virtual void BindProcessor(ScoreProcessor processor)
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,9 +20,6 @@ namespace osu.Game.Screens.Play
|
||||
private Container textLayer;
|
||||
private SpriteText countSpriteText;
|
||||
|
||||
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
|
||||
private KeyCounterState currentState;
|
||||
|
||||
public bool IsCounting { get; set; } = true;
|
||||
private int countPresses;
|
||||
|
||||
@ -52,20 +47,30 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
isLit = value;
|
||||
updateGlowSprite(value);
|
||||
|
||||
if (value && IsCounting)
|
||||
{
|
||||
CountPresses++;
|
||||
saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Increment()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses++;
|
||||
}
|
||||
|
||||
public void Decrement()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses--;
|
||||
}
|
||||
|
||||
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
|
||||
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
|
||||
public Color4 KeyUpTextColor { get; set; } = Color4.White;
|
||||
public int FadeTime { get; set; }
|
||||
public double FadeTime { get; set; }
|
||||
|
||||
protected KeyCounter(string name)
|
||||
{
|
||||
@ -73,11 +78,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(TextureStore textures, GameplayClock clock)
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttonSprite = new Sprite
|
||||
@ -132,42 +134,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
glowSprite.FadeIn(FadeTime);
|
||||
textLayer.FadeColour(KeyDownTextColor, FadeTime);
|
||||
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
|
||||
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
glowSprite.FadeOut(FadeTime);
|
||||
textLayer.FadeColour(KeyUpTextColor, FadeTime);
|
||||
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
|
||||
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
CountPresses = 0;
|
||||
states.Clear();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentState?.Time > Clock.CurrentTime)
|
||||
restoreStateTo(Clock.CurrentTime);
|
||||
}
|
||||
|
||||
private void saveState()
|
||||
{
|
||||
if (currentState == null || currentState.Time < Clock.CurrentTime)
|
||||
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
|
||||
}
|
||||
|
||||
private void restoreStateTo(double time)
|
||||
{
|
||||
states.RemoveAll(state => state.Time > time);
|
||||
|
||||
currentState = states.LastOrDefault();
|
||||
CountPresses = currentState?.Count ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
|
||||
public class KeyCounterAction<T> : KeyCounter
|
||||
where T : struct
|
||||
{
|
||||
public T Action { get; }
|
||||
@ -16,15 +14,25 @@ namespace osu.Game.Screens.Play
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public bool OnPressed(T action)
|
||||
public bool OnPressed(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = true;
|
||||
if (!action.Equals(Action))
|
||||
return false;
|
||||
|
||||
IsLit = true;
|
||||
if (forwards)
|
||||
Increment();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(T action)
|
||||
public bool OnReleased(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = false;
|
||||
if (!action.Equals(Action))
|
||||
return false;
|
||||
|
||||
IsLit = false;
|
||||
if (!forwards)
|
||||
Decrement();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
private const int duration = 100;
|
||||
private const double key_fade_time = 80;
|
||||
|
||||
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
|
||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||
@ -33,17 +34,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = FadeTime;
|
||||
key.FadeTime = key_fade_time;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
foreach (var counter in Children)
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
@ -68,22 +63,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private int fadeTime;
|
||||
|
||||
public int FadeTime
|
||||
{
|
||||
get => fadeTime;
|
||||
set
|
||||
{
|
||||
if (value != fadeTime)
|
||||
{
|
||||
fadeTime = value;
|
||||
foreach (var child in Children)
|
||||
child.FadeTime = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
|
||||
public Color4 KeyDownTextColor
|
||||
@ -123,11 +102,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public Receptor GetReceptor()
|
||||
{
|
||||
return receptor ?? (receptor = new Receptor(this));
|
||||
}
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
|
@ -18,7 +18,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = true;
|
||||
if (e.Key == Key)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = true;
|
||||
if (e.Button == Button)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
|
@ -60,12 +60,16 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
private RulesetInfo rulesetInfo;
|
||||
|
||||
private Ruleset ruleset;
|
||||
|
||||
private IAPIProvider api;
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
private BreakOverlay breakOverlay;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
@ -76,6 +80,7 @@ namespace osu.Game.Screens.Play
|
||||
protected GameplayClockContainer GameplayClockContainer { get; private set; }
|
||||
|
||||
protected DimmableStoryboard DimmableStoryboard { get; private set; }
|
||||
protected DimmableVideo DimmableVideo { get; private set; }
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
@ -119,22 +124,55 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
GameplayClockContainer.Children = new[]
|
||||
addUnderlayComponents(GameplayClockContainer);
|
||||
addGameplayComponents(GameplayClockContainer, working);
|
||||
addOverlayComponents(GameplayClockContainer, working);
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
{
|
||||
target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both });
|
||||
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private void addGameplayComponents(Container target, WorkingBeatmap working)
|
||||
{
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
target.Add(new ScalingContainer(ScalingMode.Gameplay)
|
||||
.WithChild(beatmapSkinProvider
|
||||
.WithChild(target = rulesetSkinProvider)));
|
||||
|
||||
target.AddRange(new Drawable[]
|
||||
{
|
||||
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
}
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
});
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
{
|
||||
target.AddRange(new[]
|
||||
{
|
||||
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -142,6 +180,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||
{
|
||||
HoldToQuit =
|
||||
@ -192,19 +231,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
};
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
});
|
||||
}
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
@ -220,20 +247,20 @@ namespace osu.Game.Screens.Play
|
||||
if (beatmap == null)
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
|
||||
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||
}
|
||||
|
||||
if (!DrawableRuleset.Objects.Any())
|
||||
@ -255,7 +282,7 @@ namespace osu.Game.Screens.Play
|
||||
private void performImmediateExit()
|
||||
{
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
completionProgressDelegate?.Cancel();
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
@ -275,20 +302,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
sampleRestart?.Play();
|
||||
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
|
||||
ValidForResume = false;
|
||||
RestartRequested?.Invoke();
|
||||
this.Exit();
|
||||
performImmediateExit();
|
||||
}
|
||||
|
||||
private ScheduledDelegate onCompletionEvent;
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
@ -297,7 +320,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
onCompletionEvent = Schedule(delegate
|
||||
completionProgressDelegate = Schedule(delegate
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
@ -306,8 +329,6 @@ namespace osu.Game.Screens.Play
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
onCompletionEvent = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -317,7 +338,7 @@ namespace osu.Game.Screens.Play
|
||||
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
Ruleset = rulesetInfo,
|
||||
Mods = Mods.Value.ToArray(),
|
||||
User = api.LocalUser.Value,
|
||||
};
|
||||
@ -417,8 +438,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
double time = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
@ -471,10 +491,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (onCompletionEvent != null)
|
||||
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
|
||||
{
|
||||
// Proceed to result screen if beatmap already finished playing
|
||||
onCompletionEvent.RunTask();
|
||||
// proceed to result screen if beatmap already finished playing
|
||||
completionProgressDelegate.RunTask();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -484,15 +504,18 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
|
||||
// still want to block if we are within the cooldown period and not already paused.
|
||||
return true;
|
||||
|
||||
if (HasFailed && ValidForResume && !FailOverlay.IsPresent)
|
||||
// ValidForResume is false when restarting
|
||||
// ValidForResume is false when restarting
|
||||
if (ValidForResume)
|
||||
{
|
||||
failAnimation.FinishTransforms(true);
|
||||
return true;
|
||||
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
|
||||
// still want to block if we are within the cooldown period and not already paused.
|
||||
return true;
|
||||
|
||||
if (HasFailed && !FailOverlay.IsPresent)
|
||||
{
|
||||
failAnimation.FinishTransforms(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
GameplayClockContainer.ResetLocalAdjustments();
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
private readonly PlayerSliderBar<double> dimSliderBar;
|
||||
private readonly PlayerSliderBar<double> blurSliderBar;
|
||||
private readonly PlayerCheckbox showStoryboardToggle;
|
||||
private readonly PlayerCheckbox showVideoToggle;
|
||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
@ -37,6 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
Text = "Toggles:"
|
||||
},
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
|
||||
showVideoToggle = new PlayerCheckbox { LabelText = "Video" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
||||
};
|
||||
@ -48,6 +50,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
showVideoToggle.Current = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
|
||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -121,6 +122,12 @@ namespace osu.Game.Screens.Play
|
||||
handleBase.X = newX;
|
||||
}
|
||||
|
||||
protected override void OnUserChange(double value) => OnSeek?.Invoke(value);
|
||||
private ScheduledDelegate scheduledSeek;
|
||||
|
||||
protected override void OnUserChange(double value)
|
||||
{
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Cached layout = new Cached();
|
||||
private ScheduledDelegate scheduledCreate;
|
||||
|
||||
protected override void Update()
|
||||
@ -103,6 +103,7 @@ namespace osu.Game.Screens.Play
|
||||
var newColumns = new BufferedContainer<Column>
|
||||
{
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RedrawOnScale = false,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Screens
|
||||
|
||||
Colour = getColourFor(GetType()),
|
||||
Alpha = 0.2f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
textContainer = new FillFlowContainer
|
||||
{
|
||||
|
@ -24,8 +24,11 @@ using osu.Game.Screens.Select.Carousel;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapCarousel : OsuScrollContainer
|
||||
public class BeatmapCarousel : CompositeDrawable
|
||||
{
|
||||
private const float bleed_top = FilterControl.HEIGHT;
|
||||
private const float bleed_bottom = Footer.HEIGHT;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
|
||||
/// </summary>
|
||||
@ -58,6 +61,8 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public bool BeatmapSetsLoaded { get; private set; }
|
||||
|
||||
private readonly OsuScrollContainer scroll;
|
||||
|
||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
@ -81,7 +86,8 @@ namespace osu.Game.Screens.Select
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
|
||||
Schedule(() =>
|
||||
// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
|
||||
SchedulerAfterChildren.Add(() =>
|
||||
{
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
BeatmapSetsLoaded = true;
|
||||
@ -89,8 +95,8 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
private Cached itemsCache = new Cached();
|
||||
private Cached scrollPositionCache = new Cached();
|
||||
private readonly Cached itemsCache = new Cached();
|
||||
private readonly Cached scrollPositionCache = new Cached();
|
||||
|
||||
private readonly Container<DrawableCarouselItem> scrollableContent;
|
||||
|
||||
@ -106,13 +112,17 @@ namespace osu.Game.Screens.Select
|
||||
public BeatmapCarousel()
|
||||
{
|
||||
root = new CarouselRoot(this);
|
||||
Child = new OsuContextMenuContainer
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = scrollableContent = new Container<DrawableCarouselItem>
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = scroll = new CarouselScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Masking = false,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = scrollableContent = new Container<DrawableCarouselItem>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -123,25 +133,22 @@ namespace osu.Game.Screens.Select
|
||||
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
||||
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
|
||||
|
||||
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
|
||||
RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
|
||||
RightClickScrollingEnabled.TriggerChange();
|
||||
|
||||
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
|
||||
}
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
if (existingSet == null)
|
||||
return;
|
||||
if (existingSet == null)
|
||||
return;
|
||||
|
||||
root.RemoveChild(existingSet);
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
}
|
||||
root.RemoveChild(existingSet);
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
|
||||
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
@ -338,6 +345,25 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public bool AllowSelection = true;
|
||||
|
||||
/// <summary>
|
||||
/// Half the height of the visible content.
|
||||
/// <remarks>
|
||||
/// This is different from the height of <see cref="ScrollContainer{T}.displayableContent"/>, since
|
||||
/// the beatmap carousel bleeds into the <see cref="FilterControl"/> and the <see cref="Footer"/>
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
private float visibleHalfHeight => (DrawHeight + bleed_bottom + bleed_top) / 2;
|
||||
|
||||
/// <summary>
|
||||
/// The position of the lower visible bound with respect to the current scroll position.
|
||||
/// </summary>
|
||||
private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom;
|
||||
|
||||
/// <summary>
|
||||
/// The position of the upper visible bound with respect to the current scroll position.
|
||||
/// </summary>
|
||||
private float visibleUpperBound => scroll.Current - bleed_top;
|
||||
|
||||
public void FlushPendingFilterOperations()
|
||||
{
|
||||
if (PendingFilter?.Completed == false)
|
||||
@ -414,6 +440,8 @@ namespace osu.Game.Screens.Select
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -424,17 +452,15 @@ namespace osu.Game.Screens.Select
|
||||
if (!scrollPositionCache.IsValid)
|
||||
updateScrollPosition();
|
||||
|
||||
float drawHeight = DrawHeight;
|
||||
|
||||
// Remove all items that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
|
||||
scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
|
||||
|
||||
// Find index range of all items that should be on-screen
|
||||
Trace.Assert(Items.Count == yPositions.Count);
|
||||
|
||||
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
|
||||
int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
int lastIndex = yPositions.BinarySearch(visibleBottomBound);
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
int notVisibleCount = 0;
|
||||
@ -486,9 +512,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p, halfHeight);
|
||||
updateItem(p);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -542,7 +567,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
float currentY = visibleHalfHeight;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
@ -575,7 +600,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
// ReSharper disable once PossibleNullReferenceException (resharper broken?)
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
@ -596,7 +620,7 @@ namespace osu.Game.Screens.Select
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
currentY += visibleHalfHeight;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
||||
@ -610,7 +634,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void updateScrollPosition()
|
||||
{
|
||||
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
|
||||
if (scrollTarget != null) scroll.ScrollTo(scrollTarget.Value);
|
||||
scrollPositionCache.Validate();
|
||||
}
|
||||
|
||||
@ -637,18 +661,15 @@ namespace osu.Game.Screens.Select
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updateItem(DrawableCarouselItem p, float halfHeight)
|
||||
private void updateItem(DrawableCarouselItem p)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float itemDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - itemDrawY / halfHeight);
|
||||
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
|
||||
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
@ -673,5 +694,35 @@ namespace osu.Game.Screens.Select
|
||||
base.PerformSelection();
|
||||
}
|
||||
}
|
||||
|
||||
private class CarouselScrollContainer : OsuScrollContainer
|
||||
{
|
||||
private bool rightMouseScrollBlocked;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
{
|
||||
// we need to block right click absolute scrolling when hovering a carousel item so context menus can display.
|
||||
// this can be reconsidered when we have an alternative to right click scrolling.
|
||||
if (GetContainingInputManager().HoveredDrawables.OfType<DrawableCarouselItem>().Any())
|
||||
{
|
||||
rightMouseScrollBlocked = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
rightMouseScrollBlocked = false;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (rightMouseScrollBlocked)
|
||||
return false;
|
||||
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,8 +25,8 @@ namespace osu.Game.Screens.Select
|
||||
set
|
||||
{
|
||||
beatmap = value;
|
||||
Leaderboard.Beatmap = beatmap?.BeatmapInfo;
|
||||
Details.Beatmap = beatmap?.BeatmapInfo;
|
||||
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
|
||||
TopScore.Hide();
|
||||
}
|
||||
}
|
||||
|
@ -25,22 +25,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private Bindable<BeatmapDetailTab> selectedTab;
|
||||
|
||||
private void invokeOnFilter()
|
||||
{
|
||||
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, OsuConfigManager config)
|
||||
{
|
||||
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
||||
|
||||
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
|
||||
|
||||
tabs.Current.BindTo(selectedTab);
|
||||
tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
public BeatmapDetailAreaTabControl()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
@ -66,12 +50,31 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Text = @"Mods",
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
tabs.Current.ValueChanged += _ => invokeOnFilter();
|
||||
modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, OsuConfigManager config)
|
||||
{
|
||||
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
||||
|
||||
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
|
||||
|
||||
tabs.Current.BindTo(selectedTab);
|
||||
tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
private void invokeOnFilter()
|
||||
{
|
||||
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
|
||||
|
||||
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapDetailTab
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly MetadataSection description, source, tags;
|
||||
private readonly Container failRetryContainer;
|
||||
private readonly FailRetryGraph failRetryGraph;
|
||||
private readonly DimmedLoadingAnimation loading;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
private IAPIProvider api;
|
||||
|
||||
@ -156,10 +156,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
},
|
||||
loading = new DimmedLoadingAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
};
|
||||
}
|
||||
|
||||
@ -365,35 +362,5 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private class DimmedLoadingAnimation : VisibilityContainer
|
||||
{
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
public DimmedLoadingAnimation()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
loading = new LoadingAnimation(),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
loading.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -141,6 +141,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
|
||||
: base(pixelSnapping: true)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||
@ -152,8 +153,9 @@ namespace osu.Game.Screens.Select
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
PixelSnapping = true;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
|
||||
@ -402,31 +404,35 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyColourBar : DifficultyColouredContainer
|
||||
private class DifficultyColourBar : Container
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public DifficultyColourBar(BeatmapInfo beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Colour = difficultyColour,
|
||||
Width = full_opacity_ratio,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Colour = difficultyColour,
|
||||
Alpha = 0.5f,
|
||||
X = full_opacity_ratio,
|
||||
Width = 1 - full_opacity_ratio,
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DifficultyIcon(beatmap)
|
||||
new DifficultyIcon(beatmap, shouldShowTooltip: false)
|
||||
{
|
||||
Scale = new Vector2(1.8f),
|
||||
},
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -95,10 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -107,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
@ -133,6 +146,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -204,5 +218,27 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
private readonly List<CarouselBeatmap> items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
this.items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
@ -22,46 +21,22 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public const float HEIGHT = 100;
|
||||
|
||||
public Action<FilterCriteria> FilterChanged;
|
||||
|
||||
private readonly OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
private Bindable<SortMode> sortMode;
|
||||
|
||||
public SortMode Sort
|
||||
{
|
||||
get => sort;
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
|
||||
public GroupMode Group
|
||||
{
|
||||
get => group;
|
||||
set
|
||||
{
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
private Bindable<GroupMode> groupMode;
|
||||
|
||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||
{
|
||||
Group = group,
|
||||
Sort = sort,
|
||||
Group = groupMode.Value,
|
||||
Sort = sortMode.Value,
|
||||
SearchText = searchTextBox.Text,
|
||||
AllowConvertedBeatmaps = showConverted.Value,
|
||||
Ruleset = ruleset.Value
|
||||
@ -121,7 +96,6 @@ namespace osu.Game.Screens.Select
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true,
|
||||
Current = { Value = GroupMode.Title }
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
@ -140,7 +114,6 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
Current = { Value = SortMode.Title }
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -152,8 +125,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
|
||||
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
@ -183,15 +154,20 @@ namespace osu.Game.Screens.Select
|
||||
showConverted.ValueChanged += _ => updateCriteria();
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(_ => updateCriteria(), true);
|
||||
ruleset.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||
|
||||
sortTabs.Current.BindTo(sortMode);
|
||||
groupTabs.Current.BindTo(groupMode);
|
||||
|
||||
groupMode.BindValueChanged(_ => updateCriteria());
|
||||
sortMode.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
updateCriteria();
|
||||
}
|
||||
|
||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e) => true;
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Screens.Select
|
||||
buttons = new FillFlowContainer<FooterButton>
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
Spacing = new Vector2(-FooterButton.SHEAR_WIDTH, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,9 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButton : OsuClickableContainer
|
||||
{
|
||||
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
|
||||
public static readonly float SHEAR_WIDTH = 7.5f;
|
||||
|
||||
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);
|
||||
|
||||
public string Text
|
||||
{
|
||||
@ -59,37 +61,35 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Box box;
|
||||
private readonly Box light;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Shear = SHEAR;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextContainer = new Container
|
||||
{
|
||||
Size = new Vector2(100, 50),
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = shearing,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
light = new Box
|
||||
{
|
||||
Shear = shearing,
|
||||
Height = 4,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
TextContainer = new Container
|
||||
{
|
||||
Size = new Vector2(100 - SHEAR_WIDTH, 50),
|
||||
Shear = -SHEAR,
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = -SHEAR,
|
||||
Child = modDisplay = new FooterModDisplay
|
||||
{
|
||||
DisplayUnrankedText = false,
|
||||
|
@ -88,6 +88,12 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
TopScore.Value = null;
|
||||
|
||||
if (Beatmap == null)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NoneSelected;
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Scope == BeatmapLeaderboardScope.Local)
|
||||
{
|
||||
var scores = scoreManager
|
||||
@ -118,7 +124,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Beatmap?.OnlineBeatmapID == null || Beatmap?.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
if (Beatmap.OnlineBeatmapID == null || Beatmap?.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.Unavailable;
|
||||
return null;
|
||||
|
@ -1,13 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public enum BeatmapLeaderboardScope
|
||||
{
|
||||
[Description("Local Ranking")]
|
||||
Local,
|
||||
|
||||
[Description("Country Ranking")]
|
||||
Country,
|
||||
|
||||
[Description("Global Ranking")]
|
||||
Global,
|
||||
|
||||
[Description("Friend Ranking")]
|
||||
Friend,
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Bottom = Footer.HEIGHT,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
@ -147,20 +147,28 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.5f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Carousel = new BeatmapCarousel
|
||||
new Container
|
||||
{
|
||||
Masking = false,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1 - wedged_container_size.X, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = FilterControl.HEIGHT,
|
||||
Bottom = Footer.HEIGHT
|
||||
},
|
||||
Child = Carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1 - wedged_container_size.X, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 100,
|
||||
Height = FilterControl.HEIGHT,
|
||||
FilterChanged = c => Carousel.Filter(c),
|
||||
Background = { Width = 2 },
|
||||
Exit = () =>
|
||||
@ -354,6 +362,7 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
|
||||
beatmapNoDebounce = beatmap;
|
||||
|
||||
performUpdateSelected();
|
||||
}
|
||||
|
||||
@ -408,7 +417,11 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
WorkingBeatmap previous = Beatmap.Value;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
||||
|
||||
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
|
||||
ensurePlayingSelected();
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
@ -419,8 +432,6 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
ensurePlayingSelected();
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
}
|
||||
}
|
||||
@ -581,10 +592,18 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Track track = Beatmap.Value.Track;
|
||||
|
||||
if ((!track.IsRunning || restart) && music?.IsUserPaused != true)
|
||||
if (!track.IsRunning || restart)
|
||||
{
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
track.Restart();
|
||||
|
||||
if (music != null)
|
||||
{
|
||||
// use the global music controller (when available) to cancel a potential local user paused state.
|
||||
music.SeekTo(track.RestartPoint);
|
||||
music.Play();
|
||||
}
|
||||
else
|
||||
track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user