mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into songselect-best-user-score
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@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
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Size = new Vector2(wedged_container_size.X, 1),
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Padding = new MarginPadding
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{
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Bottom = 50,
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Bottom = Footer.HEIGHT,
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Top = wedged_container_size.Y + left_area_padding,
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Left = left_area_padding,
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Right = left_area_padding * 2,
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@ -147,20 +147,28 @@ namespace osu.Game.Screens.Select
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Width = 0.5f,
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Children = new Drawable[]
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{
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Carousel = new BeatmapCarousel
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new Container
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{
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1 - wedged_container_size.X, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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Padding = new MarginPadding
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{
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Top = FilterControl.HEIGHT,
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Bottom = Footer.HEIGHT
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},
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Child = Carousel = new BeatmapCarousel
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1 - wedged_container_size.X, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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},
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},
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FilterControl = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Height = FilterControl.HEIGHT,
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FilterChanged = c => Carousel.Filter(c),
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Background = { Width = 2 },
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Exit = () =>
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@ -354,6 +362,7 @@ namespace osu.Game.Screens.Select
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return;
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beatmapNoDebounce = beatmap;
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performUpdateSelected();
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}
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@ -408,7 +417,11 @@ namespace osu.Game.Screens.Select
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{
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Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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WorkingBeatmap previous = Beatmap.Value;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
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if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
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ensurePlayingSelected();
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if (beatmap != null)
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{
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@ -419,8 +432,6 @@ namespace osu.Game.Screens.Select
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}
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}
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if (this.IsCurrentScreen())
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ensurePlayingSelected();
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UpdateBeatmap(Beatmap.Value);
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}
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}
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@ -581,10 +592,18 @@ namespace osu.Game.Screens.Select
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{
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Track track = Beatmap.Value.Track;
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if ((!track.IsRunning || restart) && music?.IsUserPaused != true)
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if (!track.IsRunning || restart)
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{
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Restart();
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if (music != null)
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{
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// use the global music controller (when available) to cancel a potential local user paused state.
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music.SeekTo(track.RestartPoint);
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music.Play();
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}
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else
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track.Restart();
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}
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}
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