mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Handle toolbar offsets better.
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@ -24,8 +24,6 @@ namespace osu.Game.Screens
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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protected float ToolbarPadding => ShowOverlays ? (Game as OsuGame)?.Toolbar.DrawHeight ?? 0 : 0;
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private bool boundToBeatmap;
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private Bindable<WorkingBeatmap> beatmap;
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@ -11,15 +11,12 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Screens.Play;
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using osu.Framework;
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using osu.Framework.Audio.Sample;
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@ -45,7 +42,6 @@ namespace osu.Game.Screens.Select
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private TrackManager trackManager;
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private BeatmapInfoWedge beatmapInfoWedge;
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private static readonly Vector2 background_blur = new Vector2(20);
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@ -58,34 +54,6 @@ namespace osu.Game.Screens.Select
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private Footer footer;
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class WedgeBackground : Container
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{
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public WedgeBackground()
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{
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(-0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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};
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}
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}
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Player player;
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FilterControl filter;
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@ -117,12 +85,12 @@ namespace osu.Game.Screens.Select
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OsuGame osuGame, OsuColour colours)
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{
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const float carousel_width = 640;
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const float bottom_tool_height = 50;
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beatmapGroups = new List<BeatmapGroup>();
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Children = new Drawable[]
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{
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new ParallaxContainer
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{
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Masking = true,
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ParallaxAmount = 0.005f,
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RelativeSizeAxes = Axes.Both,
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Children = new []
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@ -143,7 +111,6 @@ namespace osu.Game.Screens.Select
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},
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filter = new FilterControl
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{
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Position = wedged_container_start_position,
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RelativeSizeAxes = Axes.X,
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FilterChanged = filterChanged,
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Exit = Exit,
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@ -151,7 +118,6 @@ namespace osu.Game.Screens.Select
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Alpha = 0,
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Position = wedged_container_start_position,
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Right = 20, },
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@ -236,8 +202,8 @@ namespace osu.Game.Screens.Select
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Content.FadeInFromZero(250);
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
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beatmapInfoWedge.MoveToX(-50);
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beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
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filter.Activate();
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}
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@ -269,7 +235,7 @@ namespace osu.Game.Screens.Select
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protected override bool OnExiting(GameMode next)
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{
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beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50), 800, EasingTypes.InQuint);
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beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
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beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
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Content.FadeOut(100);
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40
osu.Game/Screens/Select/WedgeBackground.cs
Normal file
40
osu.Game/Screens/Select/WedgeBackground.cs
Normal file
@ -0,0 +1,40 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Select
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{
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public class WedgeBackground : Container
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{
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public WedgeBackground()
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{
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(-0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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};
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}
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}
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}
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