diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4b074f00aa..096132d024 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Objects.Drawables comboColourBrightness.BindValueChanged(_ => UpdateComboColour()); // Apply transforms - updateStateBasedOnResults(); + updateStateFromResult(); } /// @@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Objects.Drawables // If not loaded, the state update happens in LoadComplete(). if (IsLoaded) { - updateStateBasedOnResults(); + updateStateFromResult(); // Combo colour may have been applied via a bindable flow while no object entry was attached. // Update here to ensure we're in a good state. @@ -274,7 +274,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } } - private void updateStateBasedOnResults() + private void updateStateFromResult() { if (Result.IsHit) updateState(ArmedState.Hit, true);